[WIP] DSTech Corp (UPDATED: 5/22/09)
Author |
Message |
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Samohan25 wrote: He explicitly wrote not working above it, though if anyone wanted a new activities cooking up I'm sure I could, that is if DSMK2 is ok with it and dosen't want to do it himself. Sure, go ahead.
|
Sat Oct 03, 2009 3:22 pm |
|
|
mycale
Joined: Tue Sep 29, 2009 5:15 pm Posts: 15
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
@Duh102 ah ok. Thanks. Despite your explanation, I have no idea how I can fix it @Samohan25 You're right, sorry. I should read everthing before posting. But if you can fix the activities.ini, would you post it here? But anyway: It's a fantastic mod. My favorite alongside the Oil Faction mod
|
Sat Oct 03, 2009 4:14 pm |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
You have to go through the files in the mod and look for the real names of the objects you want, so like in, say, weapons.ini, it would have a definition somewhere Code: AddDevice = HDFireArm PresetName = DS Digger Or whatever. The name you want to copy is the "DS Digger". The .ini could have any name, I haven't downloaded DSTech in a while.
|
Sat Oct 03, 2009 4:21 pm |
|
|
mycale
Joined: Tue Sep 29, 2009 5:15 pm Posts: 15
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Duh102 wrote: You have to go through the files in the mod and look for the real names of the objects you want, so like in, say, weapons.ini, it would have a definition somewhere Code: AddDevice = HDFireArm PresetName = DS Digger Or whatever. The name you want to copy is the "DS Digger". The .ini could have any name, I haven't downloaded DSTech in a while. I see. thank you. I'll try to find the correct name and past it in. Hopfully, it will work then It sure would be more challenging to fight DSTech than Dummies and the Coalition!
|
Sat Oct 03, 2009 6:18 pm |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I can't sprite cones, geez, one of my major qualms I have about my spriting skills: I think I've been asking about it before... Oh well... Anyone got any cone sprite examples?
|
Sun Oct 04, 2009 4:18 am |
|
|
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Yeah, I think there's some cones in this fudging planet destroyer class robot you flailed around in our faces and never worked on :<
|
Sun Oct 04, 2009 4:31 am |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Ragdollmaster wrote: Yeah, I think there's some cones in this fudging planet destroyer class robot you flailed around in our faces and never worked on :<
[img]Hoogmek[/img] Thanks a lot, now my keyboard is sticky.
|
Sun Oct 04, 2009 4:32 am |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Ragdollmaster wrote: Yeah, I think there's some cones in this fudging planet destroyer class robot you flailed around in our faces and never worked on :<
<Its still sitting on mah HD rwar> Vertical, large, cones. Pretty much relatively smooth types. Similar to the gold generator sprite. Fine, I'll work in it then! Though its gonna be extremely dumbed down <Invincible> and will have no gibs made for it. Walkpaths are gonna be hell...
|
Sun Oct 04, 2009 4:37 am |
|
|
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote: Walkpaths are gonna be hell... I can help with that.
|
Sun Oct 04, 2009 4:50 am |
|
|
Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Ragdollmaster wrote: Yeah, I think there's some cones in this fudging planet destroyer class robot you flailed around in our faces and never worked on :<
[img]O.O[/img] Wow...I don't...wow... This may be the most amazing thing ever.
|
Sun Oct 04, 2009 4:52 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Ragdollmaster wrote: Yeah, I think there's some cones in this fudging planet destroyer class robot you flailed around in our faces and never worked on :<
[img]DSAI%20Tyrant[/img] Tyrant? MORE LIKE A FEKKING SPACE EMPORER!!! OF THE UNIVERSE!!!Is its arm both a railgun and a chaingun, or is that merely a wuss cannon?
Last edited by TorrentHKU on Sun Oct 04, 2009 5:11 am, edited 1 time in total.
|
Sun Oct 04, 2009 5:09 am |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hyperkultra wrote: Ragdollmaster wrote: Yeah, I think there's some cones in this fudging planet destroyer class robot you flailed around in our faces and never worked on :<
Oh Christ yes. Is its arm both a railgun and a chaingun, or is that merely a wuss cannon? Gah, I've been flailing it around a long time ago. Its a Cannon <think pinball>, vulcan, and missile launcher. Should the feet be stationary?
|
Sun Oct 04, 2009 5:11 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
As long as it shoots, I don't care if they are mounted on hamsterballs.
|
Sun Oct 04, 2009 5:12 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I don't know if I've ever said this but just so you know I actually really enjoy your spriting style, DSMK2. It doesn't always fit perfectly into CC, but it's a refreshing change from "be like Prom" style and it's charming in its low fidelity.
|
Sun Oct 04, 2009 5:57 am |
|
|
Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
|
Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Here it is, wasn't sure about the depreciated weapons or the drop pods but it all should work now. Changed some things around but there are no energy weapons on these activities.
Attachments:
File comment: Redused money to stop buy menu crash.
Activities.ini [8.81 KiB]
Downloaded 1613 times
|
Sun Oct 04, 2009 8:17 am |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|