Good day,i present you my first mod,based on the popular sci fi shooter Killzone.This mod contains 3 actors and weapons.It's mostly helghast weapons,but i added 2-3 ISA ones.The mod wasn't made from scratch,i used Pyrofalkon's Red Clones mod.
The mod is still unfinished,but it's very playable. I hope you will enyoj it.It's an small mod for now,but i will try and add more in the future.
The game is compatible with B27,but i think it also works for B26. Guys,feel free to comment and tell me how to make the mod better.
Credits: Pyrofalkon for the original mod Red Clones and permission Croblade24(ME) for the rest
Here is a picture of the whole thing:
Ok,so on the left you se a standard helghast snow unit,i didn't do much with him.In the middle is the classic one,the simple black soldier,and on the right is an Elite Shock Trooper.You can also see the weapons on the side.The Mini Wasp is my custom weapon I ddidn't edit the prices and descriptions much...at all...Any way,if this sounds/looks nice to you,download it and have fun.
Last edited by Croblade24 on Tue Nov 13, 2012 4:46 pm, edited 10 times in total.
Last edited by Croblade24 on Tue Nov 13, 2012 4:45 pm, edited 3 times in total.
Fri Nov 09, 2012 1:17 pm
Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
Re: Killzone 3
Pics please? :3 EDIT: Tested the Mod, its really nice but could you please nerf the reload Times? I dont think you can reload a Sniper Rifle in 1 second.
Last edited by Notsoscary on Fri Nov 09, 2012 2:36 pm, edited 1 time in total.
Fri Nov 09, 2012 2:00 pm
Croblade24
Joined: Mon Oct 01, 2012 1:56 pm Posts: 34
Re: Killzone 3
Pics added
Fri Nov 09, 2012 2:20 pm
Croblade24
Joined: Mon Oct 01, 2012 1:56 pm Posts: 34
Re: Killzone 3
Note:Nerfed the reload time on rifles.
Fri Nov 09, 2012 2:43 pm
ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
Re: Killzone 3
EDIT: The weapons could use some more shading.
Last edited by ShadowStorm on Fri Nov 09, 2012 10:21 pm, edited 3 times in total.
Fri Nov 09, 2012 2:52 pm
Croblade24
Joined: Mon Oct 01, 2012 1:56 pm Posts: 34
Re: Killzone 3
Thanks
Fri Nov 09, 2012 3:12 pm
Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
Re: Killzone 3
More Feedback... The Elite has a little bit too strong jetpack.
Fri Nov 09, 2012 7:32 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Killzone 3
The eyes on the masks look too big, the guys look like flies :S
But the sprites are good anyway, though they might need some polish.
Fri Nov 09, 2012 8:28 pm
Croblade24
Joined: Mon Oct 01, 2012 1:56 pm Posts: 34
Re: Killzone 3
Notsoscary,they are suppose to have strong jetpacks,i probably overdone the jetpack a bit,but it is suppose to be strong. Asklar,i think i tried to put smaller eyes,but it looks stupid,if you can do something with them,feel free to post it.
Fri Nov 09, 2012 10:36 pm
ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
Re: Killzone 3
Oh, another thing, what you should do is make a tiny red(or orange) glow and attach it to their helmet so that their eyes glow.
Fri Nov 09, 2012 10:39 pm
Croblade24
Joined: Mon Oct 01, 2012 1:56 pm Posts: 34
Re: Killzone 3
ShadowStorm wrote:
EDIT: The weapons could use some more shading.
I don't know about that,it would probably be all too dark and the soldiers are dark-colored.So you probably couldn't tell the difference then.
Fri Nov 09, 2012 10:41 pm
Croblade24
Joined: Mon Oct 01, 2012 1:56 pm Posts: 34
Re: Killzone 3
ShadowStorm wrote:
Oh, another thing, what you should do is make a tiny red(or orange) glow and attach it to their helmet so that their eyes glow.
I thought of that,it would look awesome but i dont know how to do it I would also add when you shoot the gas mask pipe,something goes out and they die. But then again,i don't know how to add it... If any1 could post me a quick tutorial,i would be glad to do it
Fri Nov 09, 2012 10:42 pm
ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
Re: Killzone 3
Well, you're in luck because I happen to know how to do it.
First of all you need the actual glow pixel
Code:
AddEffect = MOPixel Preset Name = Eye Glow PinStrength = 100000 Mass = 0.06 LifeTime = 200 Sharpness = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 0 ScreenEffect = ContentFile FilePath = Glow.bmp <-- Change This EffectStartTime = 0 EffectStopTime = 200 EffectStartStrength = 1.0 EffectStopStrength = 0.0 EffectAlwaysShows = 1
AddEmitter = AEmitter CopyOf = Eye Glow Emitter ParentOffset = Vector X = 0 <-- Change This Y = 0 <-- Change This
As for your previous comment, when I say shading, it doesn't necessarily mean to make things darker, you could make the rest lighter to compensate. But it's your choice.
Fri Nov 09, 2012 10:53 pm
Croblade24
Joined: Mon Oct 01, 2012 1:56 pm Posts: 34
Re: Killzone 3
ShadowStorm wrote:
Well, you're in luck because I happen to know how to do it.
First of all you need the actual glow pixel
Code:
AddEffect = MOPixel Preset Name = Eye Glow PinStrength = 100000 Mass = 0.06 LifeTime = 200 Sharpness = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 0 ScreenEffect = ContentFile FilePath = Glow.bmp <-- Change This EffectStartTime = 0 EffectStopTime = 200 EffectStartStrength = 1.0 EffectStopStrength = 0.0 EffectAlwaysShows = 1
AddEmitter = AEmitter CopyOf = Eye Glow Emitter ParentOffset = Vector X = 0 <-- Change This Y = 0 <-- Change This
As for your previous comment, when I say shading, it doesn't necessarily mean to make things darker, you could make the rest lighter to compensate. But it's your choice.
Ok,so i just have to copy the things from your spoilers and paste them UNDER the helmet? And in the last spoiler,when you said change this,to what number am i suppose to set it? (sorry for asking,but i suck ad scripting and halfly at codes)
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