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 Zombies '09 
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 Zombies '09
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= Zombies09 BETA =
version 0.9.7

More interesting Zombies for the community!
This is, and will remain an ongoing project.

DOWNLOAD:
Attachment:
File comment: V0.9.7
Please report all quirks and wierdness, as well as what you're doing when it crashes.

Zombies.rte.rar [1.56 MiB]
Downloaded 26617 times

NOTE: ACTIVITIES ENABLED BY DEFAULT

Somewhere in the depths of the universe we all know, an ongoing war between zombies and what's left of the planet's human population wages. The zombie condition is caused by a horribly infectious virus, which incites agression, rapid bone growth and flesh decay, as well as an increase in metabolism. There is no known cure. The Zombies are powerful and numerous, and their Engineers provide an impressive armoury for them.
The Resistance band together, in an all out war for survival against the infected.


OLD PREVIEW (previous version v0.8.11)
Image

The newest version contains a pretty massive update to the resistance and a million and one fixes, as well as creating a few new problems. A few notes:

Have a look at readme.txt for info on almost everything, as well as a pretty extensive todo/done list (updated when I remember to).

PLEASE NOTE: IF YOU ASK ABOUT SOMETHING EXPLAINED IN README.TXT YOU WILL BE BOTH MOCKED AND HARMED PHYSICALLY
ALSO NOTE: THIS MOD IS VERY OLD AND COMPATIBILITY IS NOT GUARANTEED, I'VE HAD A FEW REPORTS OF IT WORKING WITH B26 THOUGH

Code:
CREDITS [As in Credits.txt, edited to save vertical space]

   ~ Data      : The game engine, Sounds, and some code.
   ~ Roon3      : Main Spriter
         : Walkpaths Tutorial & Some of the Walkpaths.
   ~ Allen      : Concept Artist, Art Direction
   ~ MaximDude   : Nommy Tube Sprites.
   ~ Thunder Toes   : Godly Spriting.
   ~ Mail2345   : Lua Goodness.
   ~ Grif      : Putting the pressure on with a swathe of mods to compete with.
   ~ Prom      : Lots of the sprites are mashups or small edits of base files.
   ~ DRLFF      : Pushing the want for some angrier zombies.
   ~ Bubs      : Dummy Grenade Launcher <3
   ~ Nummy      : Source of some of the new gore sprites before B23.
                 : Inspiration.
   ~ Exalion   : Asplode Corps' SCRAP Robot (Inspiration).
   ~ War_Man   : OP Banner.
   ~ 28 Days Later   : Rage Zombie Ideas.
   ~ SNK      : Ripped Sprites*
   ~ CapCom   : Ripped Sprites*
   ~ Nintendo   : Ripped Sprites*
         *NOTE : ALL RIPPED SPRITES HAVE BEEN EDITED IN SOME WAY
             BUT NOT ALL ARE NOTED IN THE CODE.
            WHERE PLAUSIBLE ORIGINAL SPRITES HAVE BEEN USED.


Last edited by Geti on Wed Oct 19, 2011 12:35 pm, edited 14 times in total.



Thu Jul 02, 2009 1:24 pm
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Post Re: Zombies 09
This looks quite promising.
Testing... details later.

Edit:
Well, these are fu to play with. Generally a great mod, but I'd fix the following:

- Double barreled shotgun has a large range, I'd reduce the bullets lifetime or whatever it's called a bit
- The very basic zombies are a tad bit too fragile, in my opinion.

Other than those, I think the mod's great. And I love those moving jaws, which can damage foes with their 'moveliness', like the Mutagen federation Science Armour.

Excellent.


Last edited by Inuyashe on Thu Jul 02, 2009 2:45 pm, edited 1 time in total.



Thu Jul 02, 2009 1:41 pm
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Post Re: Zombies 09
YES YES YES. Testing right now.

Edit: mac version:


Edit 2: after testing this is very good, however the activities file makes the game crash. Other than that it's quite good.


Attachments:
File comment: Hell yeah.
Zombies.rte.zip [1.17 MiB]
Downloaded 1104 times


Last edited by shadow on Thu Jul 02, 2009 2:18 pm, edited 2 times in total.

Thu Jul 02, 2009 1:45 pm
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Post Re: Zombies 09
YEAH! Finally, I suggest you add the credits to the OP, people usually don't read readmes.
I never play without this.

Edit: This really great, way better than the betas you sent me.


Thu Jul 02, 2009 1:55 pm
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Post Re: Zombies 09
hiya.
can anyone tell me if its balanced or not?
i hate unbalanced mods


Thu Jul 02, 2009 2:17 pm
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Post Re: Zombies 09
Why don't you try for yourself and stop asking this question. If you don't wanna download, don't, but you won't know what you're missing.


Thu Jul 02, 2009 2:24 pm
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Post Re: Zombies 09
Yes! Another zombie mod! How I love popping zombie heads.

The soldiers have a very similar color scheme to the zombies'. I suggest take away some brown and add in other colors. Weapons are perfect, a collection of anti-zombie favorites.

The zombies are really cool, each with unique appearance and abilities. Though sentient zombies are strange, but it's your idea, so I don't care.

The one and only thing I'm disappointed with this mod: no scene? not even activities included?


Thu Jul 02, 2009 2:42 pm
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Post Re: Zombies 09
He was planning on making a few scenes, but didn't have time for them. Note: This is a beta, many things aren't working and tons of others haven't been coded or even sprited.


Thu Jul 02, 2009 3:13 pm
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Post Re: Zombies 09
The Decaying Soldat wrote:
Yes! Another zombie mod! How I love popping zombie heads.

The soldiers have a very similar color scheme to the zombies'. I suggest take away some brown and add in other colors. Weapons are perfect, a collection of anti-zombie favorites.

The zombies are really cool, each with unique appearance and abilities. Though sentient zombies are strange, but it's your idea, so I don't care.

The one and only thing I'm disappointed with this mod: no scene? not even activities included?

I agree, right now, I'm reading about a half revived zombie, it walks the Earth between life and zombism.

I wonder how the green gas is implemented.
Here are a few typee examples... Crawlers ( Slowww ) , Hunters ( really tricky to hit ) , Basilisks ( Paralyzing Eyes ) , Berserkers ( They cut you up! HARD ) , Spitters ( Acid Spit ) , Howlers ( Piercing scream ) , Mercy ( Kills the incapacitated ) .

Ooh, ZOMBORGS!!!


Thu Jul 02, 2009 3:16 pm
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Post Re: Zombies 09
Strange thing happened. I was playing zombie cave with an engineered zombie armed with a gas grenade launcher(my fav wep from this mod). A zombie threw a blue bomb at me and I fired the grenade launcher. The grenade and the blue bomb basically hit each other mid-air without exploding.

Then it crashed.

Anyway, I'd suggest the claws should have a negligible reload time, they shouldn't need reloading.
Or, you can replace the slashing reload sound to zombie breathing or moaning sound. Coz it sounds like the zombie just cocked its claws as if they were guns.


Thu Jul 02, 2009 3:56 pm
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Post Re: Zombies 09
The ReadMe wrote:
~ Claws ~

Docile, Raging and Complete Zombies can all utilise the enlarged and hardened bone structure of their
hands in melee combat, tearing apart anything within range. In-between barrages, the zombies will
withdraw their claws and draw breath, before exposing them again with a spine-chilling "Shing".


Thu Jul 02, 2009 4:00 pm
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Data Realms Elite
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Post Re: Zombies 09
I can't believe how good the weapons, and how easy it is to damage person Beta by falling, but Alpha is alright.

Oh, green gas + fabar forever.


Thu Jul 02, 2009 4:06 pm
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Post Re: Zombies 09
Uhhh....heh....So, it's true that people don't read read-mes. Namely me.


Thu Jul 02, 2009 4:12 pm
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Post Re: Zombies 09
so, you mean something like a 5-shot clip that allows rapid barrages, but something like a 2-second reload? Sounds good to me.


Thu Jul 02, 2009 4:16 pm
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Post Re: Zombies 09
Roon3 wrote:
Why don't you try for yourself and stop asking this question. If you don't wanna download, don't, but you won't know what you're missing.


...
:P okay.
just asking for opinions though


Thu Jul 02, 2009 4:17 pm
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