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 Blue G's MODS (Giant Anvil) and more 
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Joined: Fri Jun 05, 2009 8:05 pm
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Post Blue G's MODS (Giant Anvil) and more
Giant Anvil
I came up with this idea when I looked at novodantis' Epic Fail mod. So I took a look at the Drop Crate ini and worked on an anvil in Paint.NET. I took some time trying to make it. Now you crush your enemies and have your anvil too. You may use it to transport units, but I don't recommend it. 40 gold for a Giant Anvil!? Now thats crazy! Under craft! RELIVE YOUR CHILDHOOD CARTOONS!!!
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File comment: I hope no one else came up with this...
Giant Anvil.rte.zip [65.38 KiB]
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The Rain Maker
This weapon will destroy entire crafts in seconds, with the power of water, the bullets will fire and will go through walls thus even going through bunkers. Fly over the battlefield firing away and witness the demise of your enemies getting shot through by water! Long reload, but not that long. 125 gold!? 5 rounds per huge mug. Stylish blue. Sometimes only fire 1 bullet for some reason.
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File comment: No rain, no pain.
Rain Maker.rte.zip [424.09 KiB]
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Shield Gun
Behold the only weapon with a brebuilt shield on it. It's kind've thin and may not protect against most of the blaster firings, but the awesome part that it and take some damage and that its one handed, so buy a shield for extra protection. I swear water is kind've deadly.
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File comment: SHIELD GUN!!!
ShieldGun.rte.zip [423.06 KiB]
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Last edited by BlueGriffon2000 on Sun Jun 28, 2009 8:39 am, edited 2 times in total.



Fri Jun 26, 2009 8:55 pm
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Post Re: Blue Weapons
thats not the first shield gun ever. And to be honest not even going to dl it seems pretty boring to me


Fri Jun 26, 2009 11:44 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Post Re: Blue Weapons
sock wrote:
thats not the first shield gun ever. And to be honest not even going to dl it seems pretty boring to me



Quite. There's been at least 3 before this (2 of which were my own creations :3).

Besides, these appear to be supersharp bullet sprayers with a blue coloring on the bullets. No sale.


Sat Jun 27, 2009 1:05 am
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Post Re: Blue Weapons
dude, i made a gun with a shield on it last contest O_o;
supersharp particles are also no fun.


Sat Jun 27, 2009 2:12 am
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Post Re: Blue Weapons
Well these are my first couple of mods. Man I'll try to make cooler weapons.


Sat Jun 27, 2009 2:31 am
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Post Re: Blue Weapons
thats why there are rules against posting one's first mods.


Sat Jun 27, 2009 2:38 am
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Post Re: Blue Weapons
Geti wrote:
thats why there are rules against posting one's first mods.


Guidelines*, unless I missed an addendum to the rules.

Regardless, you really should take a look around at some mildly successful mods first and ask yourself if you think yours stands a chance against them. If not, work harder and you should do alright.


Sat Jun 27, 2009 3:30 am
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Post Re: Blue Weapons
Improve the sprite, and change the water to a kinetic particles.


Sat Jun 27, 2009 3:33 am
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Post Re: Blue G's MODS (Giant Anvil) and more
Heh, that anvil pic totally made me wake up today when I came here this morning.
Gave me a good "WTF OMG moment". :grin:


Sun Jun 28, 2009 11:55 am
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Post Re: Blue G's MODS (Giant Anvil) and more
The fact that the first thing you do in the mornings is check Datarealms should be enough of a WTF moment. (No coffee?)

Anvil works pretty cool, takes out the need for bodyslamming opponents with a giant robot. Why bother when you can just drop a giant chunk of metal on their heads? As for the rain sprayer, it seems like it makes a rain of lead rather than water. Try changing the rounds to 0 or low sharp and increasing their mass to give a more kinetic, liquid-y feel to it. Shield gun isn't that original but it's alright for being among your first mods.


Sun Jun 28, 2009 12:08 pm
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Post Re: Blue G's MODS (Giant Anvil) and more
Anvil idea not so bad.

Anvil sprite is clearly a rendering of an image.


Sun Jun 28, 2009 1:56 pm
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Post Re: Blue G's MODS (Giant Anvil) and more
It also leaves a bunker sized mess to clean up.


Sun Jun 28, 2009 1:59 pm
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Post Re: Blue G's MODS (Giant Anvil) and more
So what the anvil should do is hit the ground and gib.


Sun Jun 28, 2009 2:02 pm
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Post Re: Blue G's MODS (Giant Anvil) and more
Honestly, if it's that size, there shouldn't be any ground left to hit when it lands. It should just compress the terrain right off the map.


Sun Jun 28, 2009 2:05 pm
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Post Re: Blue G's MODS (Giant Anvil) and more
cause that would totally be more fun than an exploding anvil, right?


Sun Jun 28, 2009 8:53 pm
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