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 Left 4 Dead: The Survivors (Last Update: B23-Compatibility) 
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Joined: Sat Nov 03, 2007 9:44 pm
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 Left 4 Dead: The Survivors (Last Update: B23-Compatibility)
This is some content based on Left 4 Dead. Just standard actors, and some devices that have some kinda special features.

Image
The survivors have protagonistically exaggerated resilience, and hopping instead of jetpacks.
Unlike in Left 4 Dead, the four survivors have specialties, because four of the same is just no fun.
To make the healing items work without crashes, the survivors' FG arms don't gib from wounds.

Bill is particularly resilient to wound damage.
Louis has a higher jump.
Zoey has a faster run.
Francis is particularly resilient to impacts.

Image
-The weapons are very reliable, because they don't break. Instead of gibbing, they recursively gib into themselves, resulting in them being dropped.
-The Uzi is a modified Ronin Uzi, with a fifty round magazine and some muzzle flash sparks.
-The Pump Action Shotgun is a fairly generic shotgun, but with a low spread, making it abnormally yet realistically long ranged, for a shotgun. The M16 is more or less the Ronin M16, but with a fifty round magazine and some muzzle flash sparks.
-The Auto Shotgun has awesome short range power, but the the effectiveness gradually dies off with distance. Still good against zombies at mid-range though.
-The Hunting Rifle is a powerful long range weapon with nearly perfect sharpshooting accuracy.

-The pistols are really reliable, when other stuff would be broken, they're still working for you. They can be dual wielded, so they're found in the shields category.

-The First Aid Kit heals 50 health instantly when used, and then it heals 30 more slowly.
-The Pain Killer Pills heal 50 health instantly, but then slowly damage away 50 health. Really, they don't heal you, they only sustain. Unlike in L4D, you can die from their effect fading off, if you would have died without them.

-The bombs are disabled by default because they still look awful, even if they function about right. To enable them, delete the //s in index.ini

Download, PC, B23
Download, Mac, B22 courtesy of shelleyerest
[Could a Mac user please check if either of these work on B23 Mac? I haven't the faintest idea. If not, any chance you would want to help your fellow Mac users and make one?]
Some screencaps, not entirely accurate to the mod as it currently is

All in all I've lost most of my interest in this mod and likely won't bother updating it further, aside from keeping it compatible with current builds. Ringwall, the main spriter of the mod, apparently feels similarly, seeing as he hasn't logged in to this forum over a year.

Credits:
Azukki -- .ini coding, device sprites, misc sprites, some actor sprites, procrastination, delays, and empty promises
Ringwall -- Most of the actor sprites, and initial request
Valve -- Characters, concepts, imagery, and sounds
DRL -- The meticulously moddable Cortex Command
Mombasa -- First Aid Kit sprite
DRLFF Community -- Ideas, inspiration, and maybe a couple bits of code.


Last edited by Azukki on Sun May 15, 2011 3:24 am, edited 14 times in total.



Sat Mar 21, 2009 10:58 am
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Post Re: Left 4 Dead: The Survivors
Now to complement this, some one should make a zombie invasion compilation pack including the vanilla zombies with better stats, zombies made by other modders with their special abilities and placable zombie spawn modules that you could set up a zombie scene with places you'd like the zombies to come out and how many of them will come.

Besides that these are pretty good squad of heroes that are fun to use as a single team or as hero units on the field to go out in the field and fight the bad guys.

P.S Dont worry, I already made the ronin more varied between each soldier some time ago.


Sat Mar 21, 2009 11:15 am
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Post Re: Left 4 Dead: The Survivors
im working on zombies. not really l4d style, but i suppose there is a boomer style in the works, and spawners planned. i might get a beta of it out soonish.


Sat Mar 21, 2009 11:19 am
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Post Re: Left 4 Dead: The Survivors
numgun wrote:
Now to complement this, some one should make a zombie invasion compilation pack including the vanilla zombies with better stats
There's disabled but included faster/weaker zombies in the mod already. They also wield the worst attempt at a claw anyone has made.
From them, I found that fast/weak zombies just don't go over well in CC. In gameplay, it's like in left 4 dead when a horde comes at you from the same doorway, you just mow them down, no hard aiming required. It's kinda lame.

numgun wrote:
P.S Dont worry, I already made the ronin more varied between each soldier some time ago.
Cool. Although I don't know if even that will get me to stop from exclusively using Dafred anyway.

Geti wrote:
im working on zombies. not really l4d style, but i suppose there is a boomer style in the works, and spawners planned. i might get a beta of it out soonish.
Also cool.

I think if I actually bother with a bigger zombie-based mod, I'll drop the whole left 4 dead thing and make it an original story/setting/whatever. More and more I've agreed with Grif's first post in the Mod Making topic for this mod. Remakes just aren't that interesting.


Last edited by Azukki on Sat Mar 21, 2009 11:40 am, edited 1 time in total.



Sat Mar 21, 2009 11:28 am
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Post Re: Left 4 Dead: The Survivors
Nice job! Looks promising with just a few scenes and zombies..
i wonder how well these fit to the Cemetery scene :3


Sat Mar 21, 2009 11:40 am
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Post Re: Left 4 Dead: The Survivors
remakes are grating to make, agreed. zombies all in all are pretty fun though.
out of interest nummy, what differences are there?


Sat Mar 21, 2009 11:47 am
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Post Re: Left 4 Dead: The Survivors
Very nice. The shotguns look a little long, but I'm not picky.

Downloaded.


Sat Mar 21, 2009 12:35 pm
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Post Re: Left 4 Dead: The Survivors
Mac compatibility = BIG FAT NO.
My version's compatibility = HELL YES!
Mac users show me a good file hosting site and I'll show you a decent mac zombie survivor mod.


Sat Mar 21, 2009 12:54 pm
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Post Re: Left 4 Dead: The Survivors
You can add files to your post... So you don't need a hosting site!


Sat Mar 21, 2009 1:27 pm
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Post Re: Left 4 Dead: The Survivors
http://www.willhostforfood.com/
i need to go to bed now.. and stop RAGING AT WHY THE ♥♥♥♥ WATER WONT WORK STUPID LUA WHY WONT YOU WORK ♥♥♥♥!
sigh. goodnight.


Sat Mar 21, 2009 1:43 pm
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Post Re: Left 4 Dead: The Survivors
Raintail99 wrote:
Very nice. The shotguns look a little long, but I'm not picky.

I went for L4D accuracy and realism mostly on the sprites. To be honest CC proportion/style was an afterthought. That's a common flaw in my spriting. I'll work on that for future things, but I'm personally satisfied with the device sprites in this as-is.


To be honest I hadn't even considered mac compatibility. Nor do I know how that works.
I'd gladly throw the download link for the mac compatible version on the OP when you upload it though.
You could use filefront, but it requires making an account, which is a bother.

File's too big for attaching.


Sat Mar 21, 2009 1:46 pm
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Post Re: Left 4 Dead: The Survivors
Azukki wrote:
numgun wrote:
Now to complement this, some one should make a zombie invasion compilation pack including the vanilla zombies with better stats
There's disabled but included faster/weaker zombies in the mod already. They also wield the worst attempt at a claw anyone has made.
From them, I found that fast/weak zombies just don't go over well in CC. In gameplay, it's like in left 4 dead when a horde comes at you from the same doorway, you just mow them down, no hard aiming required. It's kinda lame.


Yeah, thats why said "better stats" as in stronger and resiliant.
And special abilities could be stuff like propeller hats that make the zombies wearing it hover every X seconds or such. If I'd do the zombies, I'd go silly and throw the default L4D stuff out of the window mainly because most of it just wouldnt fit or is impossible to do.

Stuff like acid spitting zombies, zombies carrying chainsaws and run fast, fat mutated lardarse zombies that simply ram into you and explode with acid after a preset 10 second upon entering the field and other silly stuff like that.


Sat Mar 21, 2009 2:27 pm
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Post Re: Left 4 Dead: The Survivors
numgun wrote:
And special abilities could be stuff like propeller hats that make the zombies wearing it hover every X seconds or such.

That is the best idea since... ♥♥♥♥, I don't even know.

Yeah, l4d's specials aren't well suited for CC, being both impossible difficult and stale.


Last edited by Azukki on Wed Aug 18, 2010 6:01 am, edited 1 time in total.



Sat Mar 21, 2009 3:10 pm
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Post Re: Left 4 Dead: The Survivors
Oh god it's here!!! Thanyou! Can't wait for the zombies and the activities.


Sat Mar 21, 2009 4:17 pm
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Post Re: Left 4 Dead: The Survivors
Lol JPEGs...


Sat Mar 21, 2009 9:04 pm
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