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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Sashi's Bunker Modules
I've always wanted foxholes for my soldiers to take cover in on the field. So I made these modules to solve that problem, now I share them with you. The set contains:Singular Dirt Foxhole Singular Concrete Foxhole Left Facing Dirt Foxhole Right Facing Dirt Foxhole Pungi Pit The larger foxholes have diving space for solders to fall into on heavy fire fights or to hold extra soldiers safely. The Pungi Pit's spines work like barbed wire. The wood board on top has no material value so it disintegrates when stepped on. Works well when the top is right under the grass. In editor placement:In game placement:Enjoy. There will be more modules to this pack later on. I plan on making more types of makeshift battlefield defenses (Things that a determined soldier with a shovel would dig) along with foxhole covers (For aesthetics as well as overhead protection) I also plan on making a set of dug out caverns and matching doors. EDIT: Reset attachment
Last edited by Sashi on Wed Jul 07, 2010 8:42 am, edited 2 times in total.
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Sun Dec 28, 2008 11:02 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Sashi's Bunker Modules
*Slides in only two minutes after release* FIRST! Anyways, looks nice. Gonna test now. EDIT: Correction. It would appear as though you left something out. Care to allow access to it for the public?
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Sun Dec 28, 2008 11:04 pm |
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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Re: Sashi's Bunker Modules
Ohh my I knew I forgot that key element!
Fixing!
Last edited by Sashi on Sun Dec 28, 2008 11:13 pm, edited 1 time in total.
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Sun Dec 28, 2008 11:06 pm |
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maddog321
Joined: Sun Aug 31, 2008 5:10 am Posts: 106
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Re: Sashi's Bunker Modules
Yes, I would like the download link too. These look really good, are you going to add tunnels sometime in the future? EDIT: Thanks for the link
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Sun Dec 28, 2008 11:07 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Sashi's Bunker Modules
Do the spikes actually deal any damage? Even if they don't, that is a bunch of very nicely done, creative bunker modules. Nice work!
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Sun Dec 28, 2008 11:09 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Sashi's Bunker Modules
*Slides in only 7 minutes after release* Wow, looks fun if there was a mod to download.
EDIT: Updated as I posted. Will download; looks fun.
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Sun Dec 28, 2008 11:09 pm |
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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Re: Sashi's Bunker Modules
There we are, attachment loaded. I stared at the attachment thing the whole time I was writing the post too! Yes I plan on making tunnels later on too. And yes the spines of the pit do damage similar to how the barbed wire mod dealt damage.
Last edited by Sashi on Sun Dec 28, 2008 11:11 pm, edited 1 time in total.
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Sun Dec 28, 2008 11:10 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Sashi's Bunker Modules
Raintail99 wrote: *Slides in only 7 minutes after release* Wow, looks fun if there was a mod to download.
Oh wow. You're hilarious. Somebody give this guy a medal.
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Sun Dec 28, 2008 11:10 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Sashi's Bunker Modules
I was waiting for someone to release stuff like this. *looks at Lambda*Nice going! This stuff looks great. You might want to use as less dirt as possible in these tiles though, so that gold and rocks do not get cut in half. (If you know what I mean.) So, any chances of sandbag forts and perhaps dug tunnels?
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Sun Dec 28, 2008 11:16 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Sashi's Bunker Modules
Ultric wrote: Raintail99 wrote: *Slides in only 7 minutes after release* Wow, looks fun if there was a mod to download.
Oh wow. You're hilarious. Somebody give this guy a medal. Why, thank you. I would like a medal. On-topic: This is very fun and useful, however, the collapsable pit is rather useless, except for zombies.
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Sun Dec 28, 2008 11:16 pm |
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ComikRadd
Joined: Sat Jul 12, 2008 12:17 am Posts: 49
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Re: Sashi's Bunker Modules
I like the collapsible pit idea. If it was made just a wee bit deeper though so it's harder to get out of with a jetpack... If that's possible, it'd be a lot more useful. AI may be smart*, but they (usually) can't get out of holes.
*I use this term lightly.
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Sun Dec 28, 2008 11:24 pm |
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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Re: Sashi's Bunker Modules
Gotcha! wrote: I was waiting for someone to release stuff like this. *looks at Lambda*Nice going! This stuff looks great. You might want to use as less dirt as possible in these tiles though, so that gold and rocks do not get cut in half. (If you know what I mean.) So, any chances of sandbag forts and perhaps dug tunnels? Yes there will be sandbags and dug tunnels.
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Sun Dec 28, 2008 11:36 pm |
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ChazFox
Joined: Thu Feb 22, 2007 1:51 pm Posts: 26
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Re: Sashi's Bunker Modules
This looks like it could prove useful. Up until recently I've just been using diggers and blasted-out terrain to make my own little foxholes and stuff, but this could be pretty sweet. ^^
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Mon Dec 29, 2008 1:04 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Sashi's Bunker Modules
The more custom, homebrew bunker modules I see, the happier I am.
A+, Sashi.
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Mon Dec 29, 2008 1:42 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Sashi's Bunker Modules
I love you.
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Mon Dec 29, 2008 2:07 am |
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