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 Hydro Plus: Water Mod 
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Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
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Post Re: Hydro Plus: Water Mod
is it possible that more work is going to be done on this mod,

it would be cool if there were a water auto placer that put backgrounds plants and effects all at once.
Also if you could put water in just some areas and not across the entire map?


Tue Dec 28, 2010 6:23 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Hydro Plus: Water Mod
The former is incredibly difficult, as placement is not terribly accessible to Lua. The second is somewhat laggy and defeats part of the simplicity and problem avoidance of the mod.


Tue Dec 28, 2010 6:32 pm
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Joined: Fri Feb 28, 2020 7:09 pm
Posts: 2
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Post Re: Hydro Plus: Water Mod
It gives me this error:

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RTE Aborted! (x_x)
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Reading of a preset instance "Bazooka" of class HDFirearm failed in file Hydro.rte/Skirmish Activities.ini, shortly before line #24

The last frame has been dumped to 'abortscreen.bmp'

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ОК
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Mon Mar 02, 2020 1:22 pm
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