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 ACTA Ver 6.4 (W/ now activities, new effects, new sounds) 
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Joined: Fri Oct 18, 2013 2:49 pm
Posts: 100
Location: Gretin
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Post Re: ATCA Ver 1.0.3
Silent00 wrote:
can you teach me how to lua.


You can find it in the mod making - lua scripting.


Sat Nov 02, 2013 5:32 am
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Joined: Tue Jun 11, 2013 6:28 pm
Posts: 61
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Post Re: ATCA Ver 1.0.3
Bumping 'cause he added new stuff.


Wed Nov 06, 2013 8:23 pm
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Joined: Fri Oct 18, 2013 2:49 pm
Posts: 100
Location: Gretin
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Post Re: ACTA Ver 1.04
ORANGE VARIANT unit test


they just die in the back by a dreadnought smg.

no kidding they pop like balloons when shot at the back. Any fix?


Sun Nov 17, 2013 1:30 pm
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Joined: Tue Oct 15, 2013 8:13 am
Posts: 93
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Post Re: ACTA Ver 1.04
Epicnator wrote:
ORANGE VARIANT unit test


they just die in the back by a dreadnought smg.

no kidding they pop like balloons when shot at the back. Any fix?


i think its a head not a back but i'm working on it. you can... read about the ACTAs' disadvantages and you'll understand


Sun Nov 17, 2013 2:14 pm
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Joined: Fri Oct 18, 2013 2:49 pm
Posts: 100
Location: Gretin
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Post Re: ACTA Ver 1.04
errr.

MAYBE you can make seperate ACTA divisons ( since the different flags :O ) with their own set of weapons and...crafts?


Thu Nov 21, 2013 7:46 am
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Joined: Tue Oct 15, 2013 8:13 am
Posts: 93
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Post Re: ACTA Ver 3.00
Sorry.... I've been working for so long. UPDATE!


Thu Dec 19, 2013 2:05 pm
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Joined: Tue Oct 15, 2013 8:13 am
Posts: 93
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Post Re: ACTA Ver 3.9
UPDATED


Sat Jan 25, 2014 4:00 am
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Joined: Tue Feb 21, 2012 4:43 pm
Posts: 6
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Post Re: ACTA Ver 3.9
This is awesome.


Sat Jan 25, 2014 9:55 am
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Joined: Tue Oct 15, 2013 8:13 am
Posts: 93
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Post Re: ACTA Ver 3.9
thanks i think.....:( I'm not a really good modder though but I'm really happy to anyone's satisfaction


Sun Jan 26, 2014 4:24 pm
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Joined: Tue Dec 31, 2013 9:58 pm
Posts: 8
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Post Re: ACTA Ver 3.9
hello there, just to say i think your stuff is getting better and better :).

first i was thinking pretty much all the guns were the same, but more came, the sword, and it begins to look nice now :smile:. just, if I can say something, I think the relics are really too much expensive, you can't decently afford one in-game. also, I find the actors hard to choose between, it's not really clear what's different between each of them :???: . but either, it starts looking really good :). and since i have some hard time spriting actors, i apprecy the way you did it. and let's also forget the absolutly unexpleinable errors i always get ~


Sun Jan 26, 2014 7:10 pm
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Joined: Tue Oct 15, 2013 8:13 am
Posts: 93
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Post Re: ACTA Ver 4.6
I really need to resprite for my dropship's gibs


Sun Feb 16, 2014 2:26 pm
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Joined: Tue Oct 15, 2013 8:13 am
Posts: 93
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Post Re: ACTA Ver 6.4 (W/ now activities, new effects, new sounds)
UPDATED


Thu Mar 27, 2014 2:35 am
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Joined: Tue Oct 15, 2013 8:13 am
Posts: 93
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Post Re: ACTA Ver 6.4 (W/ now activities, new effects, new sounds)
A very very late, sorry for taking so long.... and it is actually there is a bonus units in this month


Tue Oct 28, 2014 3:33 pm
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Joined: Tue Jun 11, 2013 6:28 pm
Posts: 61
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Post Re: ACTA Ver 6.4 (W/ now activities, new effects, new sounds)
Dang. I like how this mod has progressed ^_^

But... A very small complaint is that there are too many items.


Thu Oct 30, 2014 10:40 pm
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