View unanswered posts | View active topics It is currently Wed Dec 25, 2024 6:13 pm



Reply to topic  [ 75 posts ]  Go to page Previous  1, 2, 3, 4, 5
 Tiberium Mod Extended 
Author Message
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Re: Tiberium Mod Extended
Visceroids were, but they were taken out.


Fri Apr 29, 2011 10:57 am
Profile

Joined: Sun Oct 11, 2009 7:47 pm
Posts: 132
Reply with quote
Post Re: Tiberium Mod Extended
I've been testing a method to limit tiberium density in a given area, but I haven't tweaked it yet. The trick is simply to look at nearby particles, see if they're tiberium, then settle nearby crystals.


Sun May 01, 2011 12:43 am
Profile WWW
User avatar

Joined: Mon Dec 26, 2011 8:39 pm
Posts: 30
Location: Here There Everywhere.....EVERYWHERE!!!
Reply with quote
Post Re: Tiberium Mod Extended
So there hasn't been an update in a while, but the mod runs with B26. Glad it does. Have u been able to make any progress? :0


Sun Mar 04, 2012 9:44 pm
Profile
User avatar

Joined: Sat Oct 15, 2011 4:19 pm
Posts: 322
Reply with quote
Post Re: Tiberium Mod Extended
Zeroxys wrote:
So there hasn't been an update in a while, but the mod runs with B26. Glad it does. Have u been able to make any progress? :0

nice bump....if its beyond the 4th page, dont do that and assume there is no development.


Mon Mar 05, 2012 4:39 am
Profile
User avatar

Joined: Sun Sep 11, 2011 11:48 pm
Posts: 59
Reply with quote
Post Re: Tiberium Mod Extended
i am :???: i still dont understand what this mod is all about....


Sat Mar 10, 2012 10:40 pm
Profile
User avatar

Joined: Sat Oct 15, 2011 4:19 pm
Posts: 322
Reply with quote
Post Re: Tiberium Mod Extended
TheStragedyGuy wrote:
i am :???: i still dont understand what this mod is all about....

http://cnc.wikia.com/wiki/EVA_Database


Sun Mar 11, 2012 6:25 pm
Profile

Joined: Tue Apr 10, 2012 2:44 am
Posts: 4
Reply with quote
Post Re: Tiberium Mod Extended
Perhaps the immune faction could be the scrin from command and conquer 3?


Wed Jun 20, 2012 4:02 pm
Profile

Joined: Sun May 08, 2011 2:20 pm
Posts: 40
Reply with quote
Post Re: Tiberium Mod Extended
Sorry for the bump but I was wondering if this still works for B27?
I wonder if anyone would continue on this, I would but I'm no good at modding.


Wed Jun 20, 2012 6:25 pm
Profile

Joined: Wed Jul 20, 2011 10:45 pm
Posts: 55
Reply with quote
Post Re: Tiberium Mod Extended
URLEFT4DEAD wrote:
Sorry for the bump but I was wondering if this still works for B27?
I wonder if anyone would continue on this, I would but I'm no good at modding.


Test it, Newb.

You cannot continue the project if you don't have permission. No mod stealin' Newb.


Wed Jun 20, 2012 8:42 pm
Profile WWW

Joined: Sun May 08, 2011 2:20 pm
Posts: 40
Reply with quote
Post Re: Tiberium Mod Extended
Kanedoom wrote:
URLEFT4DEAD wrote:
Sorry for the bump but I was wondering if this still works for B27?
I wonder if anyone would continue on this, I would but I'm no good at modding.


Test it, Newb.

You cannot continue the project if you don't have permission. No mod stealin' Newb.

The amount of times you said "Newb" in that post makes me want to punch a puppy.
Grow up, you are not 9.
Also, if I were to continue this (Which I won't) I would have asked for permission.


Sat Jun 23, 2012 12:31 am
Profile
User avatar

Joined: Sun May 02, 2010 10:17 pm
Posts: 18
Reply with quote
Post Re: Tiberium Mod Extended
Might be bit Necro but This is another mod that might work great as AI faction in campaign. If someone is able to work it out.


Sun Sep 30, 2012 3:11 am
Profile

Joined: Sat Feb 19, 2011 4:07 pm
Posts: 7
Reply with quote
Post Re: Tiberium Mod Extended
Hum, while we'r at it, can someone please update it to the 1.0 / B27 version ? (Or say if it works.)


Sun Sep 30, 2012 6:30 pm
Profile

Joined: Tue Jul 27, 2010 6:29 am
Posts: 38
Reply with quote
Post Re: Tiberium Mod Extended
For the record, please try it for yourself to see if it works. But yes it works for the current version last time I checked.


Wed Oct 03, 2012 12:06 am
Profile

Joined: Sat Feb 19, 2011 4:07 pm
Posts: 7
Reply with quote
Post Re: Tiberium Mod Extended
Tested and working, but laggy, as usual.


Wed Oct 03, 2012 7:55 pm
Profile
User avatar

Joined: Sat Jun 28, 2014 7:38 am
Posts: 6
Reply with quote
Post Re: Tiberium Mod Extended
I will seriously donate some $$$$ to someone to fix this mod for B30, I think it is genius. This + Dovaken Creeper mod + dynamic warfare = a fun time. If only it didn't lag sooooo bad.


Mon Jul 07, 2014 4:37 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 75 posts ]  Go to page Previous  1, 2, 3, 4, 5

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.071s | 13 Queries | GZIP : Off ]