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 GALACTIC EMPIRE 1.05 R7 
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Joined: Fri Mar 15, 2013 4:46 pm
Posts: 8
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Post Re: GALACTIC EMPIRE 1.05 R4.5
When's the next version?


Sun Mar 17, 2013 1:11 am
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: GALACTIC EMPIRE 1.05 R6
EMPIRE RELEASE 6:

-More damage from most Blasters
-Lightsabers take increased deflection penalty from blasters.
-Lightsabers can no longer deflect large groups of gunfire or explosions with only 1 power
-Lightsabers do more damage
-Less extravagant lightsaber particle effects improve performance in high terrain destruction situations.
-Minor force grip nerfing
-Force Lighting buffed
-Dooku's Lightsaber buffed

-Jango Fett and new associated weapons.
-Shadowtrooper courtesy of ZomZom

-New Sounds

-'Sith Training' renamed to 'Clone Wars: The Expendables' to better reflect Jango Fett's inclusion
-'Sith Training PvP' renamed to 'Clone Wars: Expendables PvP' to better reflect Jango Fett's inclusion

Get it here: http://www.mediafire.com/download.php?6ebdb9nt3pq80tg


Mon Mar 25, 2013 12:13 am
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Joined: Sat Mar 23, 2013 7:59 am
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 Re: GALACTIC EMPIRE 1.05 R6
I can confirm this working for B27 in case anyone was wondering. Need to change Roninhead.bmp dependency in the Jedi.ini.

Nice file structure it's easy to mix and match your own custom Jedi with that.

I sometimes get a crash during Metagame but that may be because of B27. Anyway, Jango Fett is simply amazing. 100% kick ass!


Too bad I couldn't figure out how to get DREDD.rte to work on B27.


Mon Mar 25, 2013 4:47 am
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Joined: Wed Apr 13, 2011 12:38 am
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Location: Only The Claw knows...
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Post Re: GALACTIC EMPIRE 1.05 R6
Meanwhile

Jango Fett
10/10
He looks really great, handles really great.
Only thing is I miss his signature wrist rockets.


EDIT:
Why didn't Maul's Staff get a buff too? It has two blades, so it should be as good as Dooku's, or even better.

Keep it coming, Abides.


Wed Mar 27, 2013 1:39 am
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Joined: Wed Dec 28, 2011 6:57 pm
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Post Re: GALACTIC EMPIRE 1.05 R6
Oh, come on! Everybody LOVES the Galactic Empire, but nobody even thinks about making a CIS mod!


Wed Apr 03, 2013 8:22 pm
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: GALACTIC EMPIRE 1.05 R6
Because the Empire is the epitome of badass whereas the CIS are a bunch of pansies.


Thu Apr 04, 2013 12:17 am
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Joined: Sat Mar 23, 2013 7:59 am
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Post Re: GALACTIC EMPIRE 1.05 R6
cooldude1128 wrote:
Oh, come on! Everybody LOVES the Galactic Empire, but nobody even thinks about making a CIS mod!


You could make that yourself, just draw your own droids. Use the Imperatus or Dummy faction as a template, copy and paste DudeAbides blasters, Change sprites. Then ask DudeAbides for permission to release it.

Or you could make it yourself and release it as a totally seperate mod. Let's look at CIS for a moment?




That's all you really need.


Thu Apr 04, 2013 2:18 am
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Joined: Sun Nov 27, 2011 10:18 pm
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Post Re: GALACTIC EMPIRE 1.05 R6
This mod is great, the star destroyer is really well done, and I quite like the light sabers, and everything else. One thing: The sith guards (Forget they're names, haven't seen the movies in a while) seem to be about as good as Darth Vader, while over 8.5 times less expensive than him.
Also, I am pro-rebel.


Thu Apr 04, 2013 6:45 am
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Joined: Wed Dec 28, 2011 6:57 pm
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Post Re: GALACTIC EMPIRE 1.05 R6
Jackslancer wrote:
cooldude1128 wrote:
Oh, come on! Everybody LOVES the Galactic Empire, but nobody even thinks about making a CIS mod!


You could make that yourself, just draw your own droids. Use the Imperatus or Dummy faction as a template, copy and paste DudeAbides blasters, Change sprites. Then ask DudeAbides for permission to release it.

Or you could make it yourself and release it as a totally seperate mod. Let's look at CIS for a moment?




That's all you really need.


Ah, if only I could code. Maybe I will.


Sat Apr 06, 2013 5:49 pm
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: GALACTIC EMPIRE 1.05 R6
EMPIRE R7:

-More consistent Lightsaber damage
-Lightsaber combat system completely revamped. More fluid transitions. Knick damage added. Full contact swing awards more ammo.
-Base stormtrooper revamped into crappier, more film accurate unit. Fits price point better.
-Stormtrooper sergreant fills previous stormtrooper role.
-New sounds.

GET IT HERE:
http://www.mediafire.com/download.php?ldguwm7mpdp7nc0


Sun Apr 21, 2013 1:05 am
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Joined: Mon Apr 22, 2013 12:38 am
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Post Re: GALACTIC EMPIRE 1.05 R7
kinda boran dey r 2 strong :/


Thu Apr 25, 2013 12:01 pm
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Joined: Wed Sep 19, 2012 6:33 pm
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Post Re: GALACTIC EMPIRE 1.05 R7
Robotsunpnas wrote:
kinda boran dey r 2 strong :/


*stronk


Fri May 10, 2013 9:54 pm
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: GALACTIC EMPIRE 1.05 R7
pls add

Yoda(tiny)

Boba Fett(tbh, I can do this myself so I dont care if you dont..)

Jabba The Hutt (for teh lulz)

Criminal Syndicate (i can offer you some sprites for dis 1)


Custom Scenario maps (like, steal the chip, save the leia, Duel of the Fates, maybe even open maps where you keep fighting units that fit the theme of the map like Storm Troopers on kashyyk, wookie spawns, Rebels on Death Stars, ST spawns, Smuggler Player on Nar Shadaa, syndicate spawns, Jedi on Korriban, Sith Spawn, or sith boss, or etc.


Anyway I can offer free sprites, or videos to get sounds.

- izak


Sun May 12, 2013 4:00 pm
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Joined: Wed Apr 13, 2011 12:38 am
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Post Re: GALACTIC EMPIRE 1.05 R7
I can provide voice acting for a Hutt.
I'm semi-fluent in Huttese.


Fri May 17, 2013 2:45 am
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