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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: Space Templars v.0.3
Tiggetagg wrote: salt_1219 wrote: Keep up the good work i look forward to a more polished version of this mod
& please do add at least one picture it is a rule. How do i upload pictures? Use an image uploading site like imgur, photobucket, or imageshack.
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Sat Sep 03, 2011 4:08 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Space Templars v.0.3
This is a very nicely sprited mod. The weapons are pretty powerful, but that's not necessarily a bad thing. The actors, for some reason, feel a little short. They're basically the same height as a standard coalition soldier, but something about their look makes them look short. Maybe it's their thick armor?
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Sun May 20, 2012 10:07 am |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.4
Still working on making a craft
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Sun May 20, 2012 10:08 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Space Templars v.0.4
I think the helmet is a bit big.. (A bit wide...)
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Mon May 21, 2012 1:25 am |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.4
Ok, i'll try making it smaller in the next update
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Mon May 21, 2012 5:06 am |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: Space Templars v.0.4
Could a dropship that does a fly-by be incorporated? because the game's current dropship system is rather boring and non-realistic.
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Mon May 21, 2012 9:02 am |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.4
Galacticruler wrote: Could a dropship that does a fly-by be incorporated? because the game's current dropship system is rather boring and non-realistic. How exactly do you mean by a fly-by?
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Tue May 22, 2012 5:28 am |
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OneTooMany
Joined: Tue May 22, 2012 5:19 am Posts: 2 Location: Over the Rainbow
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Re: Space Templars v.0.4
Good job on sprites they look sweet
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Tue May 22, 2012 5:35 am |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: Space Templars v.0.4
simmilar to the way that a B-2 drops bombs, only slower it would work like this: enters at a 35 degree angle, slows down and slopes to a 180 degree angle, drops actors and exits on a 65 degree angle. or something like that. id assume it could be done with lua.
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Tue May 22, 2012 6:11 am |
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Tiggetagg
Joined: Tue Aug 30, 2011 6:20 pm Posts: 9 Location: SWWWEEEEEDDDEEEN
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Re: Space Templars v.0.4
Galacticruler wrote: simmilar to the way that a B-2 drops bombs, only slower it would work like this: enters at a 35 degree angle, slows down and slopes to a 180 degree angle, drops actors and exits on a 65 degree angle. or something like that. id assume it could be done with lua. Ok then, i'll try that out, although i have to admit I'm not an uber pro with lua But i'm sure it will work out. Next update in a week or so maybe.
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Tue May 22, 2012 4:53 pm |
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grolon
Joined: Sat Mar 10, 2012 9:26 pm Posts: 16
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Re: Space Templars v.0.4
so. i like the mod. a few things that i would love to see are: A: swords and shields. B: a "brain" (like, a bad-A priest or something.) C: a tesla rocket launcher. D: at least one type of cheap, weak soldier. (like a "religious fanatic" dressed in robes or something.) anywho. just some suggestion... alot of people are saying to lower the power and armor of the units, but i personally like the over-poweredness. like once i get sick of being dead all the time, i bring out the bad-A Templar to wipe the map clean.
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Fri May 25, 2012 4:36 am |
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