Hello there, have you ever had an urge to smash things, not just shoot them or turn them into pincushions with those pokey things called bullets, but just simply crash into everything and send them all flying? Well I've got just what you need. A long lost cousin of the wrecking ball, this seemingly commonplace wheel can do a lot more than just roll around.
Using raw kinetic strength, the GyroWheel crashes through targets, and with its reinforced all-terrain tire rubber, it can withstand most small arms fire while smashing enemies into oblivion over and over again. <gif in pending>
To help the Gyro Wheel maneuver, the wheel is capable of short jumps off of solid surfaces, and at the cost of some speed, it can use spikes to grip the ground, climb walls, or even cling on to ceilings.
Finally, notice those sparkles around your Gyro Wheel?
That's a good sign because it means that your Gyro Wheel is now capable of entering GYROTIME.
An ordinary Gyro Wheel is capable of knocking units apart...
But under GyroTime, the wheel's power quadruples and it becomes capable of completely flattening most targets with a single blow by literally slowing down time while speeding itself up.
that's the same Gyro Wheel, killing the same dummies, but at a time frame 1/4 as fast as normal.
Sadly, due to how extremely energy consumptive time warping is, the Gyro Wheel can only maintain this state for a few seconds, although that should be more than enough to devastate pretty much everything within sight.
To activate/deactivate spikes, press down/crouch ("s" by default)
To enter GyroTime, all you have to do is press "g" and make sure you don't fly off the map before the timer wears off.
Troubleshooting
If you quit the game while the Gyro Wheel is still in GyroTime, you may find that the entire game has slowed down. To fix this problem, 1. Go to your cortex command folder 2. Open up Base.rte 3. Find a file called Settings.ini and open that file 4. Find something called DeltaTime and change it to equal 0.016667
Code:
DeltaTime = 0.016667
Tips
- Upon entering GyroTime, the Gyro Wheel may experience a sudden boost in velocity as it enters a new time period. - While spikes are cool, they are not suited for soft ground like sand or soil. - If the Gyro Wheel gets stuck, repeatedly tapping jump helps you get unstuck. - A few moments before the Gyro Wheel exits GyroTime, it will start flashing a tiny red signal - Significant terrain rape may occur if both spikes and GyroTime are used at the same time.
Extra Stuff
Perpetual motion wheel O.o
disclaimer: The time warp effect was made using code from the smooth slow motion mod by TheLastBanana.
Attachments:
File comment: V1.0 GyroWheel.rte.rar [14.17 KiB]
Downloaded 589 times
File comment: V1.1 - Slightly more stable, some optimization - Spikes now deal less terrain rape and actually work properly during GyroTime. GyroWheelV1.1.rte.rar [14.75 KiB]
Downloaded 584 times
File comment: V1.2 - Gyrotime glows now change depending on the Gyro Wheel's rotation angle. - Gyro Wheel won't get deleted when forced into the ground anymore. GyroWheelV1.2.rte.rar [33.99 KiB]
Downloaded 1018 times
Last edited by ryry1237 on Sun May 06, 2012 7:30 am, edited 17 times in total.
Sun Mar 11, 2012 10:57 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: [Mod Contest Entry: High Velocity] The Gyro Wheel
Goddamn, son. You make this ♥♥♥♥ fast. AND IT'S GREAT. You're like the new big modder guy here.
Anyway, the wheel itself is pure ♥♥♥♥. ♥♥♥♥ yes that's a word.Also, italics are cool. Everything about it is great. It works really well, and the time warp feature is really, really cool. It's a nice use of TLB's time mod.
Re: [Mod Contest Entry: High Velocity] The Gyro Wheel
I like it, it's effective and pretty original, and works well too.
Sun Mar 11, 2012 4:17 pm
Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
Re: [Mod Contest Entry: High Velocity] The Gyro Wheel
nice, but the images are broken.
Sun Mar 11, 2012 11:53 pm
Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
Re: [Mod Contest Entry: High Velocity] The Gyro Wheel
ok, their fixed. Looks epic. i wont download because of my monitor being dead(top of screen scooted down and the bottom is cut off, and i cant fix it.[10 year old screen])and it would be useless if i did. got it fixed....had to lower the refresh rate to 60Hz from 75Hz. download, epic mod.
Mon Mar 12, 2012 12:15 am
ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
Does anyone know the code for making an object not disappear when it gets pushed into the ground?
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
Code:
self.Age = 0; if self.ToDelete = true then self.ToDelete = false; end
There's more safeguards but I forget what they are.
Wed Mar 14, 2012 12:14 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
...a literally looping gif. Well played.
Wed Mar 14, 2012 12:54 am
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
Very nice. The smooth rolling and surface clinging both work pretty well, and do so with impressively little terrain damage. The GyroTime effect is nice too, but having a few afterimage glows at different rotations would improve it. If you reworked the clinging effect so it sticks to surfaces while moving slowly or not at all, that would give it really good mobility.
Wed Mar 14, 2012 6:25 am
ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
Ok I am stuck on how to get the glows to change based on the wheel's rotation without resorting to massive amounts of blocky coding.
I mainly want to be able to define a value "i" which represents the many different rotational angles possible for the wheel.
I'm not very familiar with for statements though, so if I were to use this code:
Code:
for i=-360, 360, 45 do
Would "i" take the values of -360, -315, -270, -225, -180, -135... 270, 315, 360 (basically intervals of 45 from -360 to 360)
Or does "i" work differently?
edit: nevermind, just realized that rotation angle works with radians and not degrees.
Last edited by ryry1237 on Sat Mar 31, 2012 6:21 am, edited 1 time in total.
Sat Mar 31, 2012 5:21 am
Yuzazi
Joined: Sat Sep 03, 2011 1:13 am Posts: 87 Location: Arizona
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
Dayum son, I got me sum spinnun' rims.
Other than that, this is fun to play with. Pop it down on Dummy Assault and just roll into the brain room.
5 out 5 mod right here.
Sat Mar 31, 2012 5:56 am
ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
Should I add a mini turret to the wheel?
If so, should it shoot bullets, lasers, or missiles?
Sun May 06, 2012 7:31 am
DAME777
Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
Re: The Gyro Wheel (Self Proclaimed Fastest Mod Ever)
If it's doable, you should make the wheel shoot those gripping spikes everywhere.
Sun May 06, 2012 8:42 am
Omegaism
Joined: Mon Sep 05, 2011 4:59 pm Posts: 6
Re: The Gyro Wheel [Mod Contest Entry: High Velocity]
ryry1237 wrote:
Should I add a mini turret to the wheel?
If so, should it shoot bullets, lasers, or missiles?
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