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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: OmegaTech Industries
Not really gonna affect DRL because it's a small community and we have strict anti-piracy rules. This is the wrong topic though, this is the one you're looking for: viewtopic.php?f=7&t=26780
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Fri Jan 20, 2012 4:14 pm |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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Re: OmegaTech Industries
I know, but it will affect my motivation because a lot of sites will go down, less resources for me to use too.
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Fri Jan 20, 2012 9:47 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: OmegaTech Industries
Why do you post that, in here? Like, we've got a thread talking about internet freedom in the off-topic sub-forum. EDIT: Ninja'd
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Fri Jan 20, 2012 11:00 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: OmegaTech Industries
Yeah except it won't go through in the near future. Just got pulled.
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Sat Jan 21, 2012 12:58 am |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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Re: OmegaTech Industries
Noticed, except only SOPA did, PIPA still has the potential to kill the internet, figuratively.
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Sat Jan 21, 2012 2:22 am |
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zaitsev
Joined: Wed Mar 16, 2011 8:14 pm Posts: 9 Location: Some godforsaken part of Russia
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Re: OmegaTech Industries
Off topic much? I hate to sound ignorant and whatnot, as I am just a dataN00B but an amazingly michael bay-ish drop-pod? eg impacts the ground and explodes, not harming the actor but could potentially harm anyone outside the pod? I have no modding experience apart from spriting, so if you need help with that I'll be happy to help I would happily sprite the pod
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Tue Jan 24, 2012 6:45 pm |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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Re: OmegaTech Industries
Possibility since the XR is nearly indestructable. Will probably only work with units from my faction or highly durable units. Oh, and the next version comes out when my internet gets back up (used my phone to write this)
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Thu Jan 26, 2012 3:30 am |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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Re: OmegaTech Industries
New Version up! It includes major changes to the XR-Unit, more pre-equipped actors, and a new weapon, the Mine Launcher.
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Sun Feb 12, 2012 5:08 pm |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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The End
Ok guys, I know this mod is very new, but I can't continue this anymore, personal reasons. Oh, and anyone wanting to continue this mod need only get my approval.
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Sat Mar 03, 2012 3:26 am |
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Kindaire
Joined: Sat Mar 03, 2012 1:21 am Posts: 2
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Re: OmegaTech Industries
that's sad, I liked this mod, tried it out for a few hours today i hope someone continues it
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Sat Mar 03, 2012 8:11 pm |
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