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Pyrokinesis1019
Joined: Sat Sep 12, 2009 4:08 am Posts: 61 Location: Corellia
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
By the time B24 comes around, you will have created a completely new control/spawn/camera system. Maybe I should be paying you the $20 instead! Me when I see your next new mod:
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Tue Jan 19, 2010 11:41 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Jesus Christ. I thought this day would never come. ALL HAIL CAVECRICKET!
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Wed Jan 20, 2010 10:30 pm |
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Megaloptus
Joined: Sat Aug 20, 2011 10:50 am Posts: 23
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Does this work for B26? Btw, this mod only comes in handy on simple terrains. Instead of walking and occasionally jetting over obstacles, they jetpack all over the map.
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Mon Oct 17, 2011 1:06 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Hmm, let me consult the stars... *time passes*Nope, I couldn't divine an answer for whether this mod still works or not. Perhaps you can download it and try it out.
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Mon Oct 17, 2011 1:41 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
It technically works for build 26, but it isn't using any of the new build 26 features (Lua on attachables, pie menu buttons) so it isn't as efficient as it can be.
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Mon Oct 17, 2011 2:35 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
is there a chance of an update?
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Mon Oct 17, 2011 4:41 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Yet, Again Cave Pulls Something out to Amazes us As the Forums Slowly Die. Great Job!
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Mon Oct 17, 2011 10:18 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Sims_Doc wrote: Yet, Again Cave Pulls Something out to Amazes us As the Forums Slowly Die. Great Job! I Hardly See how The Forums are Slowly, Dying. This Recent Mod Contest has Really Boosted Activity. EDIT: Wait oh My God this Topic is From, a Year ago. See, CaveCricket can See the Future.
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Mon Oct 17, 2011 10:50 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
CaveCricket48 wrote: I can't fix the AI, that's Data's job. Personally, i think the A.I in B23 was Fine with a Few Set Improvements.
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Mon Oct 17, 2011 1:35 pm |
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Nickanator
Joined: Mon Dec 12, 2011 10:25 am Posts: 3
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Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
This mod is godly, The only problem i have had, is that when i have a squad (more than 1 person) following me they always TK each other . Other than that the mod works fine. Oh and THANKS FOR MAKING A ♥♥♥♥ AWSOME MOD!!!!!!!!!!!!!!!
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Wed Dec 14, 2011 9:41 am |
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