Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
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androit
Joined: Wed Jun 10, 2009 2:57 pm Posts: 41
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Wow those are good, DL ing! And a lil bit offtopic: I know a lot of users here and their creations, for what reason is flameablezombie banned? Cant just figure it out. All the posts I saw is his critics,''Testing''posts,and other such like. Already saw 2 known users banned.
Try to put spaces after your sentences, makes things easier to read. Also, FZ was banned because he inadverntantly caused Michael Jackson to die, and we all love Michael Jackson.
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Thu Jun 25, 2009 9:42 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Thread Revival, it lives once more.
Anychance can we get an update on this Mod?
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Tue Nov 08, 2011 10:17 pm |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Sims_Doc wrote: Thread Revival, it lives once more.
Anychance can we get an update on this Mod? Why the hell would you necro a thread! How many times has this guy violated the rules?, the world needs a ban hammer.
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Wed Nov 09, 2011 1:08 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Kanedoom wrote: Why the hell would you necro a thread! To ask for a version that works with the newest version of CC, which to me sounds like a perfectly good reason to necro a thread. I don't QUITE remember, but this looks like B22/23 era, which would put it in the realm of "Potentially Broken".
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Wed Nov 09, 2011 1:31 am |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
TorrentHKU wrote: Kanedoom wrote: Why the hell would you necro a thread! To ask for a version that works with the newest version of CC, which to me sounds like a perfectly good reason to necro a thread. I don't QUITE remember, but this looks like B22/23 era, which would put it in the realm of "Potentially Broken". He did not say he wanted a version compatible with B26, he said he wanted an update, which doesn't mean he wanted a B26 version.
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Wed Nov 09, 2011 1:42 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
He said update in a loose term, he could had been asking for a update to B26, or he could had been asking for a general update or if this is still being worked on.
Regardless what been done had been done.
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Wed Nov 09, 2011 2:01 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Well, Since you want to known this dosen't work with Version 26 and yes i want a Version that works with Build 26.
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Wed Nov 09, 2011 2:12 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Although his request was valid, I do understand your frustration, Kanedoom. >_>
Anyway, I don't have time/motivation to update this right now. Maybe later.
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Wed Nov 09, 2011 2:15 am |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Gotcha! wrote: Although his request was valid, I do understand your frustration, Kanedoom. >_>
Anyway, I don't have time/motivation to update this right now. Maybe later. Finally, someone that understands. Good luck with everything, buddy.
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Wed Nov 09, 2011 2:16 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
i believe most people understand it. Just a lot of people kinda got used to it. I mean I've been on a number of forums amusedly this one lack a large community of idiots.
Which is a very good thing.
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Wed Nov 09, 2011 2:28 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
If you want to make it work, all you have to do is comment out the scenes in index.ini, in case anyone couldn't figure that out.
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Wed Nov 09, 2011 2:52 am |
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