V2.25 Weapons of WWII [now for b26,activity added]
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Folks wrote: Mehman wrote: That means you have either deleted, renamed, or moved this file(a vanilla one), it doesn't com from the mod, try to replace the file correctly, then it should work The File is there, I checked it. And CC doesn't ask for this File without this mod. mehman is not considering folks might be using the mac version. and i think mehman was not really paying mutch attention to this bit of code. Quote: FilePath = Ronin.rte\Devices\Weapons\Sprites\LugerA.bmp There is your problem. it should be Code: FilePath = Ronin.rte/Devices/Weapons/Sprites/LugerA.bmp replace old luger.ini with this one and that should fix it.
Attachments:
File comment: mac fix
Luger.ini [5.83 KiB]
Downloaded 268 times
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Thu Oct 14, 2010 12:07 am |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
It works! Thanks, and thanks Mehman for the whole Mod.
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Thu Oct 14, 2010 8:08 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
dutchsmoker wrote: Folks wrote: Mehman wrote: That means you have either deleted, renamed, or moved this file(a vanilla one), it doesn't com from the mod, try to replace the file correctly, then it should work The File is there, I checked it. And CC doesn't ask for this File without this mod. mehman is not considering folks might be using the mac version. and i think mehman was not really paying mutch attention to this bit of code. Quote: FilePath = Ronin.rte\Devices\Weapons\Sprites\LugerA.bmp There is your problem. it should be Code: FilePath = Ronin.rte/Devices/Weapons/Sprites/LugerA.bmp replace old luger.ini with this one and that should fix it. Indeed, sorry, I will include this fix in the next version. edit: I just released V2.21 that includes the fix, thanks for signaling this problem and having solved it for me.
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Thu Oct 14, 2010 10:59 am |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
no problem. i was thinking , a key to make a forward rush with a bajonet equiped weapon would be sweet give it some cooldown, and prehaps if you would stab to quickly , before in range of a actor you fall over. cause of momentum , blablabla. that should make it balanced, yet non exploitable. EDIT: and good mod btw, i like it it could use the FG 42. as the MP44 and , PPS 43 WWII Russian Submachine Gun and finally. PPSh-41 i'm willing to help if you need any. my spriting skills are limited but i can give it a shot.
Last edited by dutchsmoker on Thu Oct 14, 2010 12:35 pm, edited 1 time in total.
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Thu Oct 14, 2010 12:08 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
dutchsmoker wrote: no problem.
i was thinking , a key to make a forward rush with a bajonet equiped weapon would be sweet
give it some cooldown, and prehaps if you would stab to quickly , before in range of a actor you fall over. cause of momentum , blablabla. that should make it balanced, yet non exploitable. That's a good idea, I may make that later, for the time being I'm working on my contest entry(Earn gold by fighting your ennemy aka EcoGun Corp.) edit: dutchsmoker wrote: i'm willing to help if you need any. my spriting skills are limited but i can give it a shot. I am not currently working on this mod anymore but I will come back to it when I have more time, your help with the sprites would be most apreciated, if you want you can remake the sprites that are already in the mod and send them to me, I will then update it to add them, or if you want to sprite weapons that aren't already in the mod, I will add them when I finish it, I ultimately want to make nearly all weapons from Germany, USSR, USA, UK and maybe some others so you have the choice. Ps: And of course I will credit you. edit-2: dutchsmoker wrote: and good mod btw, i like it Thanks.
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Thu Oct 14, 2010 12:17 pm |
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piecewise
Joined: Thu Oct 14, 2010 4:25 pm Posts: 47
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
The s-18 gets blown out you your hands if you aim it anywhere above horizontal. Down and straight are fine but it seems like either the bullets or the explosive muzzle flash is hitting the gun if you aim up.
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Thu Oct 14, 2010 4:29 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
piecewise wrote: The s-18 gets blown out you your hands if you aim it anywhere above horizontal. Down and straight are fine but it seems like either the bullets or the explosive muzzle flash is hitting the gun if you aim up. It doesn't do that on my computer, anyway the next update should correct it. Edit: This sould do it: download/file.php?id=35296
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Thu Oct 14, 2010 7:56 pm |
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kvn8907
Joined: Sun Apr 05, 2009 3:24 am Posts: 31
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Re: V2.22 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
I made a post, but there was an internet problem with the post (most likely mine instead of the forum. On my home internet, it's not terribly reliable even at the best of times, unlike my internet at college). Long story short: loved the mod, especially how most of the weapons have the "scope" feature. It really works well at this stage of development, where while a lot of the game's default weapons are accurate to a long range, their range is actually limited by how little of the screen can be reliably rendered without any graphics card support. Also, I haven't found any errors with it so far. Good job, and I'll make sure to copy my post before trying to post it this time. http://www.r3r.com/wp-content/uploads/2 ... mbs-up.jpg
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Mon Oct 18, 2010 2:39 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.22 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Thanks, this is most appreciated. Ps: if you want to use images, don't forget to use [img]url[/img], that way it will appear in your post Like this:
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Mon Oct 18, 2010 8:15 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: V2.22 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Hey, can you update your rocket sprites with the one's from the contest?
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Sat Nov 13, 2010 3:56 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.22 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
unwoundpath wrote: Hey, can you update your rocket sprites with the one's from the contest? Done.
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Sat Nov 13, 2010 5:16 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: V2.23 Weapons of WWII + lua ballistics + alt-fire 13/11/2010
I dunno if you're still looking for sprites, but you can use any from Wehrmacht if you want
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Sun Nov 14, 2010 10:47 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.23 Weapons of WWII + lua ballistics + alt-fire 13/11/2010
I'm not currently working on this mod, but still it is very nice of you, if I ever update it again I will probably include some of your sprites, thanks.
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Sun Nov 14, 2010 11:21 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.23 Weapons of WWII [now for b26]
I just made this compatible with b26. I don't think I'll ever update this again however, exept for compatibility fixes.
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Wed Oct 26, 2011 4:12 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.25 Weapons of WWII [now for b26,activity added]
I added an activity called "WWII massacre", it's like massacre but with WWII weapons, and enemies that don't drop directly on your brain. It's a bit more difficult too, but you have more founds(10000 regardless of the difficulty, everyone uses money cheats anyway).
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Thu Oct 27, 2011 1:03 pm |
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