Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Smarter AI -Update2-
Hi,
This mod was designed for b24 so it doesn't use b25's AI scripts, still it seems to be compatible, it doesn't override the AI but rather makes small modifications that can make a great difference on the battlefield.
The aim of this mod is to make the AI smarter, or should I say less dumb, it contains two soldiers: a commander and a trooper.
The Commander has nothing to do with a smarter AI and is just there to give orders to nearby actors (num0: follow me, num1: hold your position, num2: attack), keys can be easily changed in the lua file. As the attack command uses the brainhunt mode it won't work if your enemy doesn't have a brain.
The Trooper has a lua enhanced AI that does the following things: _prevents friendly fire(exept of course if you come in the trajectory of the bullet after it has been fired) _keeps a short security distance between troopers to prevent them form stepping on eachother to death _greatly reduces the use of the jetpack, as it is the primary cause for friendly casualties _prevents the troopers with aimode sentry from crouching: no more morons falling from cliffs _allows them to jump over obstacles and holes
The trooper also runs quicker than a standard clone and regenerates his health over time. The trooper comes pre-equipped with a compact assault rifle and a pistol.
This makes them much more efficient than standard clones. If you want to play against the SAI there is an activity called SAI Massacre in this mod, it's like Massacre but with SAI troopers.
File comment: Update 1: Added the ability to jump. Added SAI Massacre activity. CommandU1.rar [6.89 KiB]
Downloaded 480 times
Last edited by Mehman on Sat Aug 20, 2011 6:30 pm, edited 12 times in total.
Tue Aug 02, 2011 11:03 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Smarter AI
Simply beautiful. Commanding the AI in this way is probably the best way possible for cortex command, because in that way it is more like an action packed warfare 2d shooting game rather than a drag-box RTS.
Now, if the AI wasn't an idiot...
I guess this mod is going to be a ♥♥♥♥♥ in B25!
EDIT:
Well, so far I keep loving it, it gives that military feel. Still, two things you could try to change would be the jetpack use (if there is a hole in the ground they will just throw themselves in, and maybe that's an original AI problem, or the inverse case, if they are trapped inside a hole they won't fly out of it), that, and the terrain rape they do when walking. It's pretty big.
And I lived a pretty awesome moment with this guys. I played at the desert to have flat terrain to move around, using a squad of 3 troopers and a commander, I issued them to follow me, walked around, told them to hold positions when an enemy dropship appeared and they efficiently shot it down. My commander died, and I took a while to get another one, and believe me that the moments in which the troopers were alone were the best, they didn't shoot themselves and were actually killing guys. Seriously, it was the longest time I've seen 3 soldiers without getting even damaged, they weren't a threat to themselves anymore.
This mod is awesome. Just a better "real" AI and we are all set with this mod.
Wed Aug 03, 2011 12:17 am
Skull
Joined: Mon Nov 01, 2010 7:05 am Posts: 50
Re: Smarter AI
I smell Command and Conquer. Anyway, i simply love it and imma deploy it on every mission =D.
Wed Aug 03, 2011 9:57 am
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Smarter AI -Update1-
Thanks a lot,
Asklar wrote:
Still, two things you could try to change would be the jetpack use (if there is a hole in the ground they will just throw themselves in, and maybe that's an original AI problem, or the inverse case, if they are trapped inside a hole they won't fly out of it),
I think the jetpack is too unstable and dangerous, so to resolve this problem I gave the troopers the ability to jump(update1);
Asklar wrote:
and the terrain rape they do when walking. It's pretty big.
That's because of the increase in speed I think, I'll try to solve that;
Asklar wrote:
And I lived a pretty awesome moment with this guys. I played at the desert to have flat terrain to move around, using a squad of 3 troopers and a commander, I issued them to follow me, walked around, told them to hold positions when an enemy dropship appeared and they efficiently shot it down; My commander died, and I took a while to get another one, and believe me that the moments in which the troopers were alone were the best, they didn't shoot themselves and were actually killing guys. Seriously, it was the longest time I've seen 3 soldiers without getting even damaged, they weren't a threat to themselves anymore;
That's great, exactly what I wanted to make possible;
Skull wrote:
I smell Command and Conquer. Anyway, i simply love it and imma deploy it on every mission =D.
Never played that game, still thanks;
If you want to play against the SAI there is now an activity called SAI Massacre: the same as massacre but with the SAI. I also updated this with the SAI: viewtopic.php?f=24&t=24088&p=420469#p420469
Wed Aug 03, 2011 6:57 pm
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
Re: Smarter AI -Update1-
Just your luck. You release an AI modification mod, and the next day B25 is released! Sorry, dude.
Wed Aug 03, 2011 9:07 pm
Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
Re: Smarter AI -Update1-
B25? Where? O_O
Wed Aug 03, 2011 10:02 pm
Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
Re: Smarter AI -Update1-
Humble indie bundlers can get it on their HIB page, but only if you bought HIB2 or HIB3 and paid more than the average price (which was about $4.80 if I read correctly).
Wed Aug 03, 2011 10:19 pm
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Smarter AI -Update1-
zalo wrote:
Just your luck. You release an AI modification mod, and the next day B25 is released! Sorry, dude.
Just my luck indeed, for those still interested in this mod I added a demonstration video where I am completely anahilated by my own creation: http://www.youtube.com/watch?v=aL2AQF0ge6s
I defend, my SAI attacks, I loose.
Thu Aug 04, 2011 2:34 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Smarter AI -Update1-
I'll never stop using this mod, this is the best way to control group of soldiers quickly.
Thu Aug 04, 2011 3:55 am
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Smarter AI -Update1-
Thanks,
This seems to work with b25 (at least for me, tell me if you have any problem), and even though it is now a bit outdated since the AI is now lua bases I find it still is quite useful and this AI is still a force to be reckoned with.
Sat Aug 13, 2011 2:40 pm
Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
Re: Smarter AI -Update1-
Could you make it so that when the soldiers use shields, they don't stupidly crouch, making the shields disappear? In every other situation then using a shield, lying on your belly is helpful.
And I know your mod doesn't use it, but where are these new B25 actor AI routines?
Thu Aug 18, 2011 11:55 pm
Superjuden
Joined: Thu Mar 25, 2010 12:39 pm Posts: 25
Re: Smarter AI -Update1-
Tested it on Zombie Cave, there a bit of a problem with the fact that the brain actor follows the orders as well, resulting in it simply walking into danger when he should stay safe.
Fri Aug 19, 2011 9:49 am
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
Re: Smarter AI -Update1-
Superjuden wrote:
Tested it on Zombie Cave, there a bit of a problem with the fact that the brain actor follows the orders as well, resulting in it simply walking into danger when he should stay safe.
I just corrected that.
Awesomeness wrote:
Could you make it so that when the soldiers use shields, they don't stupidly crouch, making the shields disappear? In every other situation then using a shield, lying on your belly is helpful.
I'll see what I can do.
Awesomeness wrote:
And I know your mod doesn't use it, but where are these new B25 actor AI routines?
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