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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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T52 Focus Rifle *Update
I thought I'd celebrate the release of build 25 with a mod with some build 25 features. The laser reaches up to 25 meters (500 pixels) and can destroy soldiers and dreadnoughts with concentrated fire. The weapon can also be used to 'strafe' an area to suppress enemy troops. The weapon can fire for approximately 3 seconds and automaticaly recharges itself from 0% to 100% battery power in 10 seconds. *Update: Fixed a map-wrapping issue.
Last edited by CaveCricket48 on Fri Aug 05, 2011 9:38 pm, edited 1 time in total.
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Thu Aug 04, 2011 10:42 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: T52 Focus Rifle
Even just this little thing goes to show how much we needed scriptable attachables.
Aaaugh, its like heaven.
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Thu Aug 04, 2011 4:10 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: T52 Focus Rifle *Update
For some reason this doesn't work for me, Just shoots nothing.
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Sat Sep 03, 2011 8:56 am |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: T52 Focus Rifle *Update
D'aww, it's a love gun.
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Sat Sep 03, 2011 9:50 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: T52 Focus Rifle *Update
Joesycop wrote: For some reason this doesn't work for me, Just shoots nothing. What build are you using? Any errors in the Lua console?
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Sat Sep 03, 2011 3:37 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: T52 Focus Rifle *Update
Very nice, it makes me think of some other neat recharger weapon ideas.
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Sat Sep 03, 2011 7:31 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: T52 Focus Rifle *Update
Azukki wrote: Very nice, it makes me think of some other neat recharger weapon ideas. Some kind of electricity-based weapon. It's a must.
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Sat Sep 03, 2011 8:55 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: T52 Focus Rifle *Update
What I had in mind was an plasma-y weapon that generates energy that you can either continuously use for infinite weak & rapid fire, or you can let off the trigger for a while, and have a big shotgun-like blast for your next shot, with respective power to how long you waited between shots. Sort of like the dummy Annihilator, but instead of holding the trigger to charge up, you let off.
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Sat Sep 03, 2011 9:34 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: T52 Focus Rifle *Update
Or firemodes, with the different modes consuming different amounts of energy. Say, rapid, shotgun blast and long range sniper blast. Edit:
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Sat Sep 03, 2011 9:41 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: T52 Focus Rifle *Update
That is simply magnificent.
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Sat Sep 03, 2011 11:38 pm |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: T52 Focus Rifle *Update
Ideas indeed.Think I'll throw this around for a while and see what happens.
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Sun Sep 04, 2011 2:38 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: T52 Focus Rifle *Update
Nice, I always have thought something in CC that dynamically branches out would be cool. That could be an electrical arc like that, or trees.
Last edited by Azukki on Sun Sep 04, 2011 3:47 am, edited 1 time in total.
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Sun Sep 04, 2011 3:29 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: T52 Focus Rifle *Update
Slax your concept art drawings are very good.
Do you sprite?
And Lizard, that sprite is awesome ♥♥♥♥.
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Sun Sep 04, 2011 3:38 am |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: T52 Focus Rifle *Update
No, I'm much too impulsive to be able to handle spriting. Moved and expanded the idea to the UniTec thread if anyone's interested.
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Sun Sep 04, 2011 3:58 am |
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