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Ratchet & Clank's RYNO, type V. -B25, v100b-
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Ratchet & Clank's RYNO, type V. -B25, v100b-
Ok, thanks.
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Sun Aug 28, 2011 12:24 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Ratchet & Clank's RYNO, type V. -B25, v100b-
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Sun Aug 28, 2011 12:28 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Ratchet & Clank's RYNO, type V. -B25, v100b-
I love it. Its just so.... beautiful...
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Sun Aug 28, 2011 1:11 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Ratchet & Clank's RYNO, type V. -B25, v100b-
Bug report: The weapon got destroyed while I was shooting, and the music didn't stop. Nothing to complain about, though.
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Sun Aug 28, 2011 1:24 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Ratchet & Clank's RYNO, type V. -B25, v100b-
I noticed the same thing, but it gives a very dramatic effect.
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Sun Aug 28, 2011 5:16 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Ratchet & Clank's RYNO, type V. -B25, v100b-
It can be solved by adding this line: Code: AudioMan:StopMusic(); to the destroy function of the gun.
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Sun Aug 28, 2011 9:48 pm |
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Ace1214
Joined: Fri Aug 12, 2011 3:03 am Posts: 32
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Re: Ratchet & Clank's RYNO, type V. -B25, v100b-
Holy sh*t YES!! THANK YOU!! i remember playing r&c on my ps2 when i was younger...
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Mon Aug 29, 2011 5:30 pm |
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