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 Zombie Survival 
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Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
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Post Re: Zombie Survival
I should have fixed it now, I'll upload it later if I remember, or else tomorrow.
For those who want to know the system is now this:
Zombies for spawn 1 = 1
Zombies for spawn 2 = 1
Zombies for spawn 3 = 1
Zombies for spawn 4 = 1
Zombies for spawn 5 = 1
Zombies for spawn random = amount of the current level


Sat Feb 26, 2011 11:19 pm
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Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
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Post Re: Zombie Survival
yeah, cant get past level one, some of the music comes from portal(when your about to be burned). Also medipacs dont work, player 2 really does not need a concrete gun, you die REALLY easy, Also it seems that the difference beween player 1 and 2 is messed up, player TWO is the brain, so you can be in single, die and the game not end........

HUGE LIST FOR YA!

sorry, although there are allot of bad in this mod (like my grammar). It is a great concept, and with a little spit and polish it could be great.


Sun Feb 27, 2011 7:06 am
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Joined: Tue Feb 22, 2011 1:18 pm
Posts: 19
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Post Re: Zombie Survival
411570N3 wrote:
Where did you download the game?

Im not sure, my bro downloaded it for me :/ but please, just upload a pic, so i know if im all good to use this mod of not. :)


Sun Feb 27, 2011 9:12 am
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DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Zombie Survival
Check the Readme inside the cortex command folder, should tell you the build at the top.


Sun Feb 27, 2011 9:18 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Zombie Survival
Open credits.txt. What does it say?


Sun Feb 27, 2011 9:18 am
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Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
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Post Re: Zombie Survival
bioemerl wrote:
1cant get past level one.
2Also medipacs dont work.
3player 2 really does not need a concrete gun, you die REALLY easy.
4Also it seems that the difference beween player 1 and 2 is messed up, player TWO is the brain, so you can be in single, die and the game not end........

1 I posted about it, going to upload a fix
2 I'll think of a fix or remove them
3 Are you sure? If you are in a lone spot you can make a barrier to get cover when you want.
4 It's not really a problem, you must press CTRL+R even if you die, only difference is that "FAIL" doesn't appear on the screen.


Sun Feb 27, 2011 12:53 pm
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Joined: Tue Feb 22, 2011 1:18 pm
Posts: 19
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Post Re: Zombie Survival
Lizard wrote:
Check the Readme inside the cortex command folder, should tell you the build at the top.

Ok first, thank you all for being so helpfull :) and im at build 23, how do i upgrade it to Build 24?


Sun Feb 27, 2011 5:17 pm
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Joined: Thu Jan 13, 2011 6:55 pm
Posts: 36
Location: Earth
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Post Re: Zombie Survival
Wow, this is awesome. I have a lot of fun with this, and I will test it on more maps. You said now they can use default spawn like team 2,3, and 4 spawn or/and their zombie spawn?


Sun Feb 27, 2011 7:11 pm
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Joined: Thu Jan 13, 2011 6:55 pm
Posts: 36
Location: Earth
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Post Re: Zombie Survival
VirusO1 wrote:
Lizard wrote:
Check the Readme inside the cortex command folder, should tell you the build at the top.

Ok first, thank you all for being so helpfull :) and im at build 23, how do i upgrade it to Build 24?


viewtopic.php?f=4&t=20595

There is B24.


Sun Feb 27, 2011 7:11 pm
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Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
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Post Re: Zombie Survival
WolfosoBastardo wrote:
bioemerl wrote:
1cant get past level one.
2Also medipacs dont work.
3player 2 really does not need a concrete gun, you die REALLY easy.
4Also it seems that the difference beween player 1 and 2 is messed up, player TWO is the brain, so you can be in single, die and the game not end........

1 I posted about it, going to upload a fix
2 I'll think of a fix or remove them
3 Are you sure? If you are in a lone spot you can make a barrier to get cover when you want.
4 It's not really a problem, you must press CTRL+R even if you die, only difference is that "FAIL" doesn't appear on the screen.



thanks for responding, id try HARD to not remove medipacks, its hard allready to survive, also if you could make a repawn system, or a way to regain lost legs, and arms.....

for #4, id like to see that you get a single stronger unit if you play as one person, instead of you as player one, and a dumb player 2 unit just standing there......


Mon Feb 28, 2011 12:15 am
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Joined: Fri Dec 24, 2010 3:17 am
Posts: 21
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Post Re: Zombie Survival
Sorry if I haven't uploaded anything yet, but I want to fix some other stuff too before.. though I'm pretty busy these days.. I'll try fixing as soon as I can.


Tue Mar 01, 2011 4:27 pm
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Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
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Post Re: Zombie Survival
thats fine, Better to release a good mod than a half baked, bad one that will get you a reputation!


Wed Mar 02, 2011 12:09 am
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Joined: Tue Feb 22, 2011 1:18 pm
Posts: 19
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Post Re: Zombie Survival
Alrighty, thanks again for all the help, now that ive played it i can give a good say, love the constuct of this mod, everything is good. And i kow how hard it would be, but the walls error is realy big let down, otherwise i would play this mod ALL the time :)


Wed Mar 02, 2011 11:29 am
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Joined: Tue Aug 31, 2010 7:42 pm
Posts: 10
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Post Re: Zombie Survival
Thanks for making this mod its really cool :grin:


Thu Mar 03, 2011 12:10 pm
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