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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Force Weapons - As promised [B23 compatible]
Force based assault rifle: Force based Shotgun: Force based pistol: Items: (There is also a grenade) (Note: Not as much recoil in-game) Remember when I said "On the first of march this year, I will release this, finished or not."? Well, I know it's the second, but all the same. Feel free to post advice, constructive criticism or suggestions. Here it is:
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Wed Mar 02, 2011 11:14 am |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Force Weapons - As promised [B23 compatible]
That looks very interesting, will try out. Seems more realistic than normal CC also, forced based pistol rounds, ill probably test this when i get home, at school now
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Wed Mar 02, 2011 2:58 pm |
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zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
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Re: Force Weapons - As promised [B23 compatible]
very good, i like it but i think that bullets should make holes instead of tearing body parts off
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Wed Mar 02, 2011 4:21 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Force Weapons - As promised [B23 compatible]
Uh, that's the whole point of this, guns that kill only by mass and not by wounding.
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Wed Mar 02, 2011 4:28 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Force Weapons - As promised [B23 compatible]
Nonsequitorian wrote: Setting mass in lua doesn't make sense when you can set it in ini. Actually, it makes perfect sense. If an object has a script that changes its mass in the Create() function, the effect will only take place AFTER the object is created (one frame after creation, to be exact). This means that if you have a pistol that fires a bullet with 0.001 Mass, but the Lua script on the bullet changes that to 9999 Mass, you can fire that bullet with little recoil, but still have a heavy bullet.
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Wed Mar 02, 2011 10:06 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Force Weapons - As promised [B23 compatible]
Because that is jsut the lazy alternative then making an aemitter.
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Wed Mar 02, 2011 10:09 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Force Weapons - As promised [B23 compatible]
Nonsequitorian wrote: dragonxp wrote: Because that is just the lazy alternative then making an aemitter. Yeah I missed that one. I like AEmitters. You can do really cool things with them. I think I only use them now a days, seeing that I can add in however much recoil I want and have lots o' nice effects. You think? I use them extensively for my effects.
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Wed Mar 02, 2011 10:21 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Force Weapons - As promised [B23 compatible]
Nonsequitorian wrote: dragonxp wrote: Because that is just the lazy alternative then making an aemitter. Yeah I missed that one. I like AEmitters. You can do really cool things with them. I think I only use them now a days, seeing that I can add in however much recoil I want and have lots o' nice effects. At the cost of shooting your own feet. I love them, but, as a rule, mine are always glitchy as crysis 2. I usually end up shooting myself in the head.
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Wed Mar 02, 2011 10:23 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Force Weapons - As promised [B23 compatible]
Kettenkrad wrote: Nonsequitorian wrote: dragonxp wrote: Because that is just the lazy alternative then making an aemitter. Yeah I missed that one. I like AEmitters. You can do really cool things with them. I think I only use them now a days, seeing that I can add in however much recoil I want and have lots o' nice effects. At the cost of shooting your own feet. I love them, but, as a rule, mine are always glitchy as crysis 2. I usually end up shooting myself in the head. You need to know how lol.
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Wed Mar 02, 2011 10:24 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Force Weapons - As promised [B23 compatible]
dragonxp wrote: You need to know how lol. Exactly.
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Wed Mar 02, 2011 10:26 pm |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Force Weapons - As promised [B23 compatible]
Well, that was an ordeal, anyway, thanks for your opinions.
I only promised releasing it because I didn't want to have it lurking in my CC folder and me forgetting, I wasn't sayin' it was gonna' be tha most awesome mod in existence!.. Anyway, the only purpose of releasing this was to share it, so have fun with it, if you can.
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Thu Mar 03, 2011 10:01 am |
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