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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Map Room w/ Actor and Terrain Display *Update
Arthur C. Clarke wrote: Any sufficiently advanced technology is indistinguishable from magic. Good job.
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Sat May 29, 2010 10:50 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Map Room w/ Actor and Terrain Display *Update
MaximDude wrote: CaveCricket48 wrote: Geti - Room background sprite >:( Chillax brah, you said you were too lazy to work on it. Geti did you a favor!
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Sat May 29, 2010 10:51 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Map Room w/ Actor and Terrain Display *Update
MaximDude wrote: CaveCricket48 wrote: Geti - Room background sprite >:( Oops, curse my bad memory.
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Sun May 30, 2010 12:09 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Map Room w/ Actor and Terrain Display *Update
Some other kind of thing for dropships? Round?
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Sun May 30, 2010 12:19 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Map Room w/ Actor and Terrain Display *Update
I wanted to keep this simple without different symbols for actors, but I might do it.
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Sun May 30, 2010 4:27 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Map Room w/ Actor and Terrain Display *Update
Bump for build 24 update.
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Mon Feb 28, 2011 1:24 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Map Room w/ Actor and Terrain Display *Update
Dude, now this one surely gives me the feeling of evil brain commander.
And yeah, it lags from very little to nothing.
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Mon Feb 28, 2011 2:32 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Map Room w/ Actor and Terrain Display *Update
I feel nostalgic.
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Mon Feb 28, 2011 4:23 pm |
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