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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Fire Extinguisher
With the current Mod Contest theme as Fire, I thought one of these would be handy. gif is pretty choppy, but you get the idea. Simply hold fire to unleash a stream of super-cooled chemicals that put out fires. You can also destroy the tool and create an explosion of coolant. Oh, and the tool is actually called "Coolant Sprayer" in game, since "Extinguisher" is more then 11 characters.
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Mon Feb 14, 2011 1:22 am |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Fire Extinguisher
maby make it so fire spreads if not extinguished?
kind of like how it does in minecraft, if thats possible,
then this would be usefull
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Mon Feb 14, 2011 1:25 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Fire Extinguisher
What are the parameters of the fire it can extinguish? As in, what do I need to do to make sure my fire will be put out by this tool?
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Mon Feb 14, 2011 1:26 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Fire Extinguisher
I was going to make something like this for the contest, but whatever. Its very cool, and it works well, it gets my vote for sure. The explosion is useful for some situations, I'm glad you thought of putting it in.
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Mon Feb 14, 2011 1:27 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Fire Extinguisher
bioemerl wrote: maby make it so fire spreads if not extinguished?
kind of like how it does in minecraft, if thats possible,
then this would be usefull That would involve every single mod maker to make their fire spread. I don't think they would want to do that. Roast Veg wrote: What are the parameters of the fire it can extinguish? As in, what do I need to do to make sure my fire will be put out by this tool? If your fire is a MOPixel, MOSParticle, MOSRotating, or AEmitter and has "Fire," "Flame," "Pyro," "Napalm," or "Burn" in its PresetName, it'll get extinguished.
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Mon Feb 14, 2011 2:06 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Fire Extinguisher
Hmmm... I thought the contest was about creating something with fire, but oh well, it extinguishes fire, so I guess this one can pass.
And it works! I dropped like ten molotovs and then extinguished all the fire. Now I feel like a fire fighter.
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Mon Feb 14, 2011 3:29 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Fire Extinguisher
It'd also be cool to, with prolonged exposure to these super-cooled chemicals, turn an actor white and kill his AI
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Mon Feb 14, 2011 3:33 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Fire Extinguisher
No! This mod is meant for saving lives, not taking them!
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Mon Feb 14, 2011 3:34 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Fire Extinguisher
Permanent disability isn't the same as killing. Comoooooooon now.
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Mon Feb 14, 2011 3:53 am |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Fire Extinguisher
id say color the sprite a silverish color, and change its looks a little
freesing actors sounds cool
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Mon Feb 14, 2011 4:38 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Fire Extinguisher
Hey cave, why don't you just call it Extinguisher? Is it because of B23 compatability? Cause B24 fixed long names.
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Mon Feb 14, 2011 9:22 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Fire Extinguisher
Anychance of a fire surpession system for bunker modules.
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Mon Feb 14, 2011 10:22 am |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: Fire Extinguisher
I've already done that in my modFFuuu-
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Mon Feb 14, 2011 10:43 am |
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