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 Bunker Busters---F I N A L 
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Bunker Busters! No Drop Limit Special!!! [B23][B24] V13Fix
Switch the
Code:
    spawn.Pos.X = self.StoreX;

with
Code:
    spawn.Pos.X = self.StoreX+RangeRand(<Possible deviation, in pixels>, <Same as first parameter, but negative>);

You could make more complex stuff which would mess around with the dispersion, but this is the basic idea.


Sun Jan 30, 2011 1:26 pm
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Joined: Sun Apr 25, 2010 12:04 am
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Location: Australia
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Post Re: Bunker Busters! No Drop Limit Special!!! [B23][B24] V13Fix
Thanks for your help Allstone.
I'll be adding it next version.

Update
*Fixed gibs
*Added inaccurate digging BB grenade
*Some more Lua stuff that I can't remember


Mon Jan 31, 2011 8:13 am
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: Bunker Busters! No Drop Limits! V14!!!
Will these dig though doors, or should I expect a broken game?
Also, in my opinion, the sprites could use more outline. Or at least a darker one.


Thu Feb 03, 2011 7:40 am
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Post Re: Bunker Busters! No Drop Limits! V14!!!
They will probably detonate or deflect on doors, depending on material and relative gibimpulselimit.


Thu Feb 03, 2011 7:46 am
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Post Re: Bunker Busters! No Drop Limits! V14!!!
I made a "Deliverer", it delivers cargo to where you (a) Throw the grenade linked to it or (b) Order it from crafts.




Here's the opening animation:
Image


Update
*Added, "Deliverer" Bunker Buster, and a grenade to go with it.



I will not update after this unless there is a significant amount of people wanting me to.
FINAL UPDATE.

Dun dun dun duuuhhhhhhhn.
[*Ominous music plays*]


Fri Feb 04, 2011 7:19 am
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Joined: Sun Jan 30, 2011 6:09 am
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Post Re: Bunker Busters---F I N A L
Very good mod, but bad if the map doesn't allow you to call cargoes from everywhere.
i also wish you put the changelog in the OP so (lazy) people have to search .


Fri Feb 04, 2011 1:41 pm
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Joined: Sat Dec 18, 2010 6:11 pm
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Post Re: Bunker Busters---F I N A L
Right now I personally don't want update, However
If you can make this balanced, and can drop anywhere ill be sure that DEMAND WILL SPIKE!

Unless your making a more awesome mod, or
you just dont want to mod CC anymore, fine with me to


Sat Feb 05, 2011 12:54 am
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Post Re: Bunker Busters---F I N A L
bioemerl wrote:
Right now I personally don't want update, However
If you can make this balanced, and can drop anywhere ill be sure that DEMAND WILL SPIKE!

Unless your making a more awesome mod, or
you just dont want to mod CC anymore, fine with me to


I am still going to mod cc, I just don't feel like developing this one right now.
And it's impossible to make it drop anywhere, although if you look you'll find that there is a BB Caller. It's in Bombs.
I'll make the OP a lot better soon. Thanks for your comment.

LostFlip wrote:
Very good mod, but bad if the map doesn't allow you to call cargoes from everywhere.
i also wish you put the changelog in the OP so (lazy) people have to search .

As I said earlier, there is a BunkerBuster Caller in "Bombs".
Now that it's in final, I'll put the changelog in the op.


Last edited by Dylanhutch on Sat Feb 05, 2011 5:21 am, edited 1 time in total.



Sat Feb 05, 2011 1:22 am
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Location: That quaint little British colony down south
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Post Re: Bunker Busters---F I N A L
Dylanhutch wrote:
411570N3 wrote:
for a defender to neutralise the thread.
411570N3 wrote:
neutralise the thread.
411570N3 wrote:
thread.
Wait... What?
411570N3 wrote:
Shhh.
Typos retroactively cease to exist.
Always.


Sat Feb 05, 2011 2:23 am
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