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 Traps Incorporated 1.1 [Bunker Systems Modding Theme Winner] 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Traps Incorporated 1.1 [Modding Theme Entry: Bunker Systems]
A real acid bath would be laggy. Maybe an acid shower instead?


Tue Jan 25, 2011 2:56 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Traps Incorporated 1.1 [Bunker Systems Modding Theme Winner]
Dude, .lua acid bath is easy to make.
Just make a box, make it that any actors that fell in get their health reduced to 0.
Add special effects if you like...


Tue Jan 25, 2011 5:29 am
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Joined: Tue Jan 18, 2011 7:50 am
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Location: 2 Miles underground on some planet in a vault.
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Post Re: Traps Incorporated 1.1 [Bunker Systems Modding Theme Winner]
That's exactly what I mean its like the kill zone in map pack 3, but it should be a wide bunker piece with sliding doors that cover the acid to keep friendly units safe.


Tue Jan 25, 2011 7:20 am
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Post Re: Traps Incorporated 1.1 [Bunker Systems Modding Theme Winner]
carriontrooper wrote:
Dude, .lua acid bath is easy to make.
Just make a box, make it that any actors that fell in get their health reduced to 0.
Add special effects if you like...

Real as in actual acid particles, not faked up with Lua.
Anyway, as carrion said, a fake one is trivial.


Tue Jan 25, 2011 10:12 am
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Post Re: Traps Incorporated 1.1 [Bunker Systems Modding Theme Winner]
I only care if its effective. How you make it work is up to you. If it has a tractor beam to suck in actors or a door that locks a room then slowly push's the enemy actors into acid then Id call you a god at trap making.


Tue Jan 25, 2011 10:19 am
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