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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Ok, there's the plan for now: -Makeover for the Gal-23. -Semi-auto shotgun. WARNING: Multiple ammo types might occur. -Semi/Full auto Assault Rifle, using Azukki's amazing solution for firemode selector. So yeah that's pretty much what 1.02 will have.
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Sat Jan 08, 2011 1:19 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Me be awaiting eagerly. Huge fan o' Lizard'n'Pete here.
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Sat Jan 08, 2011 1:21 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Heh, we got pretty sidetracked. We made too many projects in a short time. Edit: Guess what gun this is :3
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Sat Jan 08, 2011 2:10 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Must be an assault rifle. Or am I wrong? Looks a bit like FN2000.
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Sat Jan 08, 2011 2:20 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Keep guessing
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Sat Jan 08, 2011 2:22 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Bullpup shotgun with some kind of awesome devices?
I'm dying to know, it looks so amazing!
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Sat Jan 08, 2011 2:24 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Lizard'n'Pete's Local Gun Store [1.01]
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Sat Jan 08, 2011 2:25 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Holy ♥♥♥♥, that's goin' to be amazing!
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Sat Jan 08, 2011 2:36 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Toying around with the idea of a training mission.
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Sun Jan 09, 2011 3:29 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Lizard'n'Pete's Local Gun Store [1.01]
That would me pretty neat, the current tutorial is too incomplete. What the hell, fish? O.o
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Sun Jan 09, 2011 3:55 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Lizard'n'Pete's Local Gun Store [1.01]
Like a crab, but even moar stupid.
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Sun Jan 09, 2011 4:37 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Lizard'n'Pete's Local Gun Store [1.01]
The fish has been changed to a lobster or a shrimp or something. I don't know, ask Lizard. Anyhow, probably going to update this at some point today.
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Sun Jan 09, 2011 4:38 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Lizard'n'Pete's Local Gun Store [1.01]
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Sun Jan 09, 2011 8:14 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Lizard'n'Pete's Local Gun Store [1.01]
I'm really excited for that training mission. That new gun looks pretty awesome too.
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Sun Jan 09, 2011 8:30 pm |
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