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 Infecting Zombies 
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Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
Location: Under Your Bed
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Post Re: Infecting Zombies
Range infection weapon.
Like the atomizer from whitty, would hit then instantly become a zombie.


Tue Mar 16, 2010 2:58 am
Profile YIM

Joined: Sun May 31, 2009 6:49 pm
Posts: 69
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Post Re: Infecting Zombies
MrMcdeath wrote:
Sorry for necro but I d/l this and when I infected somebody it crashed CC. Any reason? :???:


Please just read the thread.

This mod will not work, it is outdated. Get cyborg zombies instead.


Tue Mar 16, 2010 7:10 am
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Joined: Mon Oct 19, 2009 9:04 am
Posts: 302
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Post Re: Infecting Zombies
I dont get any errors when infecting


Tue Mar 16, 2010 10:46 pm
Profile YIM

Joined: Tue Aug 24, 2010 2:43 am
Posts: 1
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Post Re: Infecting Zombies
numgun wrote:
This mod could use two things for spawning the zombies easily anywhere:

1. Activities file. Which I just made in a couple seconds:

Code:
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 3000
   FundsOfTeam2 = 3000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 10000
   SpawnIntervalHardest = 2000

//Note: zombie are spawned instantly without crafts.
//Good thing these guys have jetpacks so they should survive.

   AddAttackerSpawn = AHuman
      CopyOf = Infected Zombie

   AddAttackerSpawn = AHuman
      CopyOf = Infected Zombie

   AddAttackerSpawn = AHuman
      CopyOf = Infected Zombie


Save this code on a new ini file within the mod and link it to the index.ini.


2. A spawner emitter. Optionally destroyable. Probably somekind of discusting flesh blob might work well if you can sprite one. Alternatively use the zombie cave tube thing.


i've made a copy and renamed the original Skirmish Activities, and pasted this code in it, but it dosent work, it gives me

Abortion in file .system\reader.cpp, line 531, becuase:

Referring to an instance ('Infected Zombie') to copy from that hasn't been defined! in Skirmish_Activities.rte/Skirmish Activities.ini at line 19!

The last fram has been dumped to 'abortscreen.bmp'

i infact have been wondering this as i would also like my enemy spawns during invasions modded units, but i just dont understand what i've read (which was pretty little) to be able to get anything but Regular Units, if i would be able to make it so i could be able to place it in the Mod Management program, it would be even better.

though for now, i realy just want to have these Zombies to spawn randomly, me and my friend have been fighting eachother while (regular) zombies attacked us. but its a bit annoying when the crates and dropships that bring in the zombies keep crushing us while in the middle of a fight.

to anyone awnsering me, thanks in advance! :D


Mon Nov 01, 2010 12:02 pm
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