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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Homing Needler
Considering that I guarantee the only variables cavecricket and whitty actually changed is the distance it homes from it's really NOT all that true to the original concept. It's just moving something to point towards the target, hardly homing at all.
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Mon May 18, 2009 3:08 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Homing Needler
Another thing was that the needles are a bit too long. And too dark, should look better with a brighter pink like color.
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Mon May 18, 2009 4:19 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Homing Needler
i like this the needels look spiky
Last edited by GISMO on Mon May 18, 2009 4:27 pm, edited 1 time in total.
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Wed Dec 30, 2009 10:06 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Homing Needler
numgun wrote: Another thing was that the needles are a bit too long. And too dark, should look better with a brighter pink like color. Umm I don't think that there is a lighter pink. and CaveCricket can you make a non homing one?
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Wed Dec 30, 2009 11:25 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Homing Needler *Lua Redone
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Wed Dec 30, 2009 11:56 pm |
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JoesycopOwnz
Joined: Sun Dec 20, 2009 9:34 pm Posts: 38
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Re: Homing Needler *Lua Redone
Looks Cool But I would Say.....
Shorter needles on the back part.
Some type of glow on the needles that get shot
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Fri Jan 01, 2010 4:57 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Homing Needler *Update
Update. Re-did the script (again), leading to optimization. Also uses the rectangular detection system that I used in my gravity gun mod. All bugs have been fixed, and the new needler is overall better.
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Tue Jul 27, 2010 7:13 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Homing Needler *Update
This is pretty cool. I can "test" on jumpers with these! MUAHAHAHAHA
Also, please tell me this isn't your "secret project". It's nice and all, but it doesn't seem all cool and "secret project"-ish.
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Tue Jul 27, 2010 8:12 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Homing Needler *Update
It isn't the secret project. This was just so buggy and un-optimized it was nagging me to fix it.
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Tue Jul 27, 2010 8:14 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Homing Needler *Update
Oh. That's good. I didn't think it was anyway, but whatever.
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Tue Jul 27, 2010 8:15 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Homing Needler *Update
Nice. I never quite used this but maybe I'll try now again as you updated it.
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Tue Jul 27, 2010 9:07 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Homing Needler *Update
this makes me want a needle rifle now
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Tue Jul 27, 2010 2:30 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Homing Needler *Update
The few flaws, in my opinion, that i see are. In halo the needles are purple-ish not red... They move too slow. I don't want them to move faster then the actors but enough to catch them if they are going medium speed. The explosion needs to be purple More glow to the explosion The needles need to be shorter. The needles should glow, atleast the ones on the gun. Thats all.
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Sun Aug 01, 2010 9:22 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Homing Needler *Update
there are no purple colors in the palette
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Mon Aug 02, 2010 12:55 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Homing Needler *Update
Really 0.0
Oh sorry. Then yeah.
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Mon Aug 02, 2010 3:10 am |
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