Particle Accelerator v3.5
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cambiogriz
Joined: Wed Jan 06, 2010 2:35 am Posts: 5
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Re: Particle Accelerator v3.5
Awesome mod, very fun!
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Wed Jan 06, 2010 2:46 am |
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Drunut
Joined: Thu Nov 19, 2009 3:18 pm Posts: 8
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Re: Particle Accelerator v3.5
So much win.
However, I have to wonder, it seems like all the particles attracting together should eventually start to make a mini planet around the core.
Gib cannonball anyone?
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Fri May 28, 2010 3:23 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Particle Accelerator v3.5
Yeah, I think that was kind of the idea behind it....
But isn't this a necro?
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Fri May 28, 2010 6:14 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Particle Accelerator v3.5
Not if it's adds something, which it did in this case. Anyway, I think it is probably possible to have it count the particles it has collected and delete them when it reaches a certain number, creating a boulder looking thing with the combined mass.
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Fri May 28, 2010 8:27 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Particle Accelerator v3.5
Oh so that's what he meant, thought he was talking about the gibs looking like it... silly me.
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Fri May 28, 2010 4:17 pm |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Particle Accelerator v3.5
411570N3 wrote: Anyway, I think it is probably possible to have it count the particles it has collected and delete them when it reaches a certain number, creating a boulder looking thing with the combined mass. I'd rather not have particles disappear after a certain number. The idea of "the more you pick up, the better it is" is one of my favorite features of this weapon. It is possible, however, to make the particles slowly more in towards the center of the orb. However, I also like how the particles naturally form patterns and keep their shape, like in the picture below: But, since I have some free time, I'll try experimenting and see what comes of it. *EDIT* Here's how it looks when the particles slowly tend to collect towards the center. Watch ball of dummy parts. Is this along the lines of what you were wanting?
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Fri May 28, 2010 7:18 pm |
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Drunut
Joined: Thu Nov 19, 2009 3:18 pm Posts: 8
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Re: Particle Accelerator v3.5
Woah, looks awesome. It seemed to reach the center just as it hit overflow. Perhaps an increase in the speed it gathers? Otherwise, almost exactly what I was looking for.
What I was thinking of, in short, is a vacuum trash-compactor that can shoot with extreme speed.
Great job again, mate. Hope I don't come across as too nit-picky.
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Sat May 29, 2010 12:54 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Particle Accelerator v3.5
To be brutally honest, I like the way the PAC is in it's current state. But, if you would like to implement this into your PAC, just change this line of code: Code: particle.Vel = particle.Vel + SceneMan:ShortestDistance(particle.Pos,self.Pos,true); toCode: particle.Vel = (particle.Vel + SceneMan:ShortestDistance(particle.Pos,self.Pos,true))*(1 - 0.01); I typed the first "code" block, from memory (since I don't have access to my main computer at the moment), so I might be wrong in my syntax/spelling of the code. But, the (1 - 0.01) of the second "code" block is right, regardless. If it is wrong, I'll fix it as soon as I am able.
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Sun May 30, 2010 8:06 am |
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Drunut
Joined: Thu Nov 19, 2009 3:18 pm Posts: 8
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Re: Particle Accelerator v3.5
That's okay. Thanks again for going through all that trouble. Works great.
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Mon May 31, 2010 2:42 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Particle Accelerator v3.5
I like how the PAC is now but you need to release what you put in "Epic CC Moments". Or atleast let me test ^.^
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Mon Aug 02, 2010 12:35 am |
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