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Kiktamo
Joined: Sat Feb 13, 2010 5:27 am Posts: 23
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Not sure if this is necessary with the time passed and all but I can't seem to get it to work with anything besides stuff that exists within base.rte(or coalition, ronin, etc). Any time anything else is being created it gives me the whole Quote: abortion in file .\system\DDTerror.cpp line 109 because: assertion failed: Stream suggests allocating an allocatable type in magazine::round::create! the last screen has been aborted to abortscreen.bmp thing not sure if this can be helped but I figured it could help those who are having problems.
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Mon Jun 14, 2010 7:40 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
I have seen that error before. I do not like it. I'm not even sure what it means.
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Mon Jun 14, 2010 7:43 pm |
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Kiktamo
Joined: Sat Feb 13, 2010 5:27 am Posts: 23
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
All I know is that's all it gives me if I try to create something that's not Vanilla content with the dispensers.
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Mon Jun 14, 2010 7:52 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
I could wip up some Lua weapon dispensers, it'll be better than these and you don't have to mod it to add weapons.
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Mon Jun 14, 2010 7:54 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
Kiktamo wrote: Not sure if this is necessary with the time passed and all but I can't seem to get it to work with anything besides stuff that exists within base.rte(or coalition, ronin, etc). Any time anything else is being created it gives me the whole Quote: abortion in file .\system\DDTerror.cpp line 109 because: assertion failed: Stream suggests allocating an allocatable type in magazine::round::create! the last screen has been aborted to abortscreen.bmp thing not sure if this can be helped but I figured it could help those who are having problems. That error is actually a common one, and traces back to the earlier builds of CC. The most common cause for it is trying to add a particle directly to the "Regular Round =" or "TracerRound =" lines in the magazine. Anything that isn't a "Round" object or a null pointer will cause that crash, but only when the weapon is fired. Now, I don't know how exactly your code works, Cricket, but some line in the middle of it must be causing that incorrect reference.
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Mon Jun 14, 2010 8:14 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
You really should make some sort of lua'ed nano-assembler. The Cloning Factory is way superior to these tubes, because no modding is required. Just stick in a unit and begin cloning. If you had a weapons factory, then we could use the two of them as an excellent way to outfit a base.
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Mon Jun 14, 2010 10:22 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
The Egotist wrote: You really should make some sort of lua'ed nano-assembler. The Cloning Factory is way superior to these tubes, because no modding is required. Just stick in a unit and begin cloning. If you had a weapons factory, then we could use the two of them as an excellent way to outfit a base. or you could just equip your soldiers before you stick them in the cloning factory.
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Mon Jun 14, 2010 11:07 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Weapon Dispensers (Update 8-15-09) Combat Drones!
I know, but with less weapons the clones come out faster. and with a selection of weapon dispensers, you could customize them... I figure weapon dispensers would be cheaper than the factories, so it would be easier to make several of them than to make several factories with differently equipped clones.
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Mon Jun 14, 2010 11:41 pm |
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