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 [WIP] Alchemy (FMA Style) 
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Joined: Sun Feb 28, 2010 5:29 am
Posts: 172
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Post Re: [WIP] Alchemy (FMA Style)
I ran the datacrawler and it only made the HDFireArmsSprites lua.


Tue May 25, 2010 10:30 pm
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Joined: Sun May 31, 2009 1:04 am
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Post Re: [WIP] Alchemy (FMA Style)
Did you give it a good 30 seconds at the first pause in the .bat?


Thu May 27, 2010 4:48 am
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: [WIP] Alchemy (FMA Style)
kyred, are you the same kyred from experimental gameplay project


Thu Jun 03, 2010 1:00 am
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Joined: Sat Jan 17, 2009 8:53 am
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Location: Philippines
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Post Re: [WIP] Alchemy (FMA Style)
An easier way would be to drain one's health like 1 hp per pixel (or per 2 pixels as to not overkill).

But, as we all know, human transmutation is a tabboo and we will suffer dire consequences.

But then again, is the Alchemist actor really human?


Sun Jun 13, 2010 1:17 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: [WIP] Alchemy (FMA Style)
The datacrawler just creates two files with no text in them. The HDfirearm and HDfirearm sprites only say a tiny bit of text.


Sun Jun 13, 2010 8:31 pm
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