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 Cremator Magnum and other odd weapons V 1.1 (WIP) 
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Joined: Fri Apr 02, 2010 5:13 pm
Posts: 23
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Post Cremator Magnum and other odd weapons V 1.1 (WIP)
Hello, CC forum!
I present to you my mod, the Cremator Magnum + Cremator Cannon + Electroflayer rifle (More to come).

Cremator Magnum:
Basically a revolver with incendiary bullets. the bullets explode on impact,
lighting a small fire and sending out shrapnel. Sprite slightly outdated, now it looks less ugly and larger.

Image

Cremator Cannon:
A three-barrelled full auto rifle that fires cremator bullets. Useful as a Medium-Long range support weapon.
The barrells are animated to rotate, too!

Image

Electroflayer Rifle (EFR)
Shoots a lightning bolt-ish thing, which explodes into a bunch of electric
pulses. Thanks to some Lua coding, I was able to make the lightning bolts and pulses insta-gib enemies and friends alike (and yourself)!
(WARNING! This gun is still a WIP, so it may do unpradictable things. I am not responsible for any damage that the EFR does to your clones.)

Image

This will be my first mod post ever, and my third mod ever made, so please don't be too critical. Constructive criticism is welcome, "Post this ♥♥♥♥ in the minor mod dump" is not welcome. please give me new ideas for more guns!

Credits:
Sound effects (and some .ini code) from a mod called ".45 Cal"
Lua code from "Lua Grenade Pack," though slightly modified.


Attachments:
File comment: Enjoy
Cremator Magnum.rte.rar [302.25 KiB]
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Sun May 09, 2010 2:07 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Cremator Magnum and other odd weapons V 1.1 (WIP)
You probably want to edit your old post instead of making a new thread for every release.


Sun May 09, 2010 2:12 pm
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Joined: Fri Apr 02, 2010 5:13 pm
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Post Re: Cremator Magnum and other odd weapons V 1.1 (WIP)
Sorry about that- I won't do it again.


Sun May 09, 2010 2:15 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Cremator Magnum and other odd weapons V 1.1 (WIP)
Don't worry. It's not exactly against the rules, but more etiquette that you need to learn. As long as you're learning you'll make it easier for yourself on this and any other future forums you go on.


Sun May 09, 2010 2:36 pm
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Joined: Sat Nov 14, 2009 5:09 pm
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Post Re: Cremator Magnum and other odd weapons V 1.1 (WIP)
ok i tested it.,
-i like the effect for the explosions from the cremator pistol and cannon, if the shrapnel is a little extreme with their damage to the terrain and the firing offset is wrong on the cannon
-the electroflayer really uberlagged out when i shot enemies with it, although it was pwnter but the teamkilling would be reduced if you just made the lifetime for the gibs less.
-i dont feel like the sprite for the cremator magnum really fits the gun. theres no hint there that it flames stuff except for the name.
- the cremator revolver is 2 handed, is this intended?

could be an interesting mod with a more content and a little balancing
EDIT : Fixed


Last edited by StoneCrow on Sun May 09, 2010 7:37 pm, edited 2 times in total.



Sun May 09, 2010 4:38 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: Cremator Magnum and other odd weapons V 1.1 (WIP)
Commander Clark wrote:
This will be my first mod post ever, and my third mod ever made, so please don't be too critical.

Read.
It was nice though, really loved the revolving thing. What were your other two mods?


Sun May 09, 2010 7:35 pm
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Joined: Fri Apr 02, 2010 5:13 pm
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Post Re: Cremator Magnum and other odd weapons V 1.1 (WIP)
My first mod, called "Medulla" was basically a group of coalition resprites with uber powerful armour. Medulla guys are my avatar.
My second mod was a craft. (Basically a crate with a single rocket booster)


Mon May 10, 2010 9:21 pm
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