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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Heavier Infantry Units for Dummies - Get your copy now!
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Tue May 04, 2010 9:21 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Heavier Infantry Units for Dummies - Get your copy now!
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Tue May 04, 2010 10:54 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Heavier Infantry Units for Dummies - Get your copy now!
LowestFormOfWit wrote: Miles_T3hR4t wrote: What is it with this forum and warhammer 40K? It is a vast sci-fantasy universe with some killer art direction. I find it no surprise it rears its head in mods around here, or pretty much anywhere else. I will say, however, that you won't be seeing just a bunch of W40K universe weapons Dummy-ized from me. This grenade launcher is aimed to be the only unoriginal design. And anyways, That's the Heavy bolter design, so it's not like you're completely copying it. I can't get over that sprite. It's so preeeety
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Tue May 04, 2010 11:31 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Heavier Infantry Units for Dummies - Get your copy now!
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Tue May 04, 2010 11:40 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Heavier Infantry Units for Dummies - Get your copy now!
Miles, that made less sense than your usual posts.
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Wed May 05, 2010 12:02 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Heavier Infantry Units for Dummies - Get your copy now!
alphagamer774 wrote: And anyways, That's the Heavy bolter design, so it's not like you're completely copying it. I've read this line at least twenty (20) times and I still can't understand it. I do appreciate the positive feedback, though. Also, enough about W40K, please. That's not what this mod is about.
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Wed May 05, 2010 2:11 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Heavier Infantry Units for Dummies - Get your copy now!
New sprite is cool, but holy crap it's big. I suppose that's just how your dummies roll though.
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Thu May 06, 2010 3:12 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Heavier Infantry Units for Dummies - Get your copy now!
I don't think it looks too large for the Heavy Dummy, but yeah on a regular actor it's a little much.
I'm debating making this smaller or the Heavy bigger.
I just hate how small vanilla actors are. They force you to cut so much detail...
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Fri May 07, 2010 5:27 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Heavier Infantry Units for Dummies - Get your copy now!
LowestFormOfWit wrote: I just hate how small vanilla actors are. They force you to cut so much detail... AMEN BROTHA Here is an attempt at smallification when I first saw the old sprite- as I said, I think huge fits your sprites fine.
Attachments:
loweeglcompact.bmp [ 272.28 KiB | Viewed 3867 times ]
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Fri May 07, 2010 6:23 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Heavier Infantry Units for Dummies - Get your copy now!
Completely reworking the Heavy Dummy at the moment. I'm trying to make him standard sized, as with his current torso, to put him in proper proportions would make him about 1.5x a regular actor's size, and thus restrict him from vanilla bunker hallways (even though I only use my 120x120 modules now).
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Sat May 08, 2010 7:52 pm |
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