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 M.C.6.A.C. 
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post Re: M.C.6.A.C.
Could you explain that a bit more clearly?

You were attacking something with the blue homing things, and it killed something, went to kill a second, and crashed on the 2ns kill?
Or...
You were switching from the crab to the blue thing and it crashed?


Sun Mar 28, 2010 12:22 am
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Joined: Thu Sep 14, 2006 10:44 pm
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Location: bay12forums.com
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Post Re: M.C.6.A.C.
This looks pretty awesome, let me test it out.


Sun Mar 28, 2010 1:54 am
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Joined: Thu Dec 31, 2009 9:31 am
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Post Re: M.C.6.A.C.
whitty wrote:
Could you explain that a bit more clearly?

You were attacking something with the blue homing things, and it killed something, went to kill a second, and crashed on the 2ns kill?
Or...
You were switching from the crab to the blue thing and it crashed?


The first one.


Sun Mar 28, 2010 5:08 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: M.C.6.A.C.
Sometimes when things are overkilled, the game crashes. The bullet has a lot of particles emitting, so if it hits something and stays right in the middle of what it's killing then there is a slight chance of the game crashing.
How many times has it happened to you? I get this every now and then, but never consistently or back to back with the same thing.


Sun Mar 28, 2010 6:30 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: M.C.6.A.C.
When I attempt to transform the actor, the game crashes. As soon as the plasma form initiates, (insert airplane crashing and burning noises here).

I use a mac, and the previous iteration of the MC6AC worked beautifully for me, and was certainly one of the better uses of a crab. Useless little blighters otherwise....

Anyway, just curious if there's any particular way to solve this. If I have to stick with the old one, it sure as hell won't kill me.


Sun Mar 28, 2010 6:50 am
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Post Re: M.C.6.A.C.
I honestly have no idea what causes it, some people have the crashing and others don't. I would recommend re-downloading the mod (it may be one of those weird archiving errors) before you give up and use the older one.


Sun Mar 28, 2010 6:55 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: M.C.6.A.C.
Yeah, I tried redownloading it, in case it was exactly that, and, unfortunately, encountered precisely the same issue.
Perhaps I'll go through the older and newer versions and see what I can salvage in terms of improvements between renditions of the beast.
In the unlikely event that I find anything out about what's going on with it, I'll share.


Sun Mar 28, 2010 3:53 pm
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Joined: Thu Nov 19, 2009 8:43 pm
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Post Re: M.C.6.A.C.
Got a vaccine for it? (got it? :lol: )


Sun Mar 28, 2010 4:26 pm
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