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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Hunter Bot + Game Timer
Natti wrote: dragonxp wrote: I just thought of something.... What would happen if we had TLB and Cricket team-up? The .ini files of CC couldn't contain all that awesomeness. And the universe would end. Same thing that if TLB and weegee would make a mission together. You dont know how much i would love that to happen.
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Tue Feb 23, 2010 4:51 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Hunter Bot + Game Timer
You'd like to end the universe? That's some weird ♥♥♥♥, bro.
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Tue Feb 23, 2010 7:03 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Hunter Bot + Game Timer
CrazyMLC wrote: You add waypoints to guns when it has none, but it just ends up crushing them. Code: if SceneMan:ShortestDistance(self.Pos,self.targetgun.Pos,self.mapwrapx).Magnitude < 6 then self:GetController():SetState(Controller.WEAPON_PICKUP,true) self:ClearAIWayPoints() end I've thought about this, but still thinking. I might make the pickup range based upon the robot's CharHeight, so you can just attach the script to any actor (and change a few PresetNames) and boom instant "hunting" actor.
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Tue Feb 23, 2010 8:48 pm |
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Deidei
Joined: Thu Jan 21, 2010 10:30 pm Posts: 4
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Re: Hunter Bot + Game Timer
Very nice! Sometimes they get stuck in narrow vertical tunnels and just jetpack into the wall, but they are way more fun to fight than the regular AI :) Just play 2 players with 2 different teams and let one of them order 10 of these Bots around the map :O
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Tue Feb 23, 2010 9:12 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Hunter Bot + Game Timer
Or use custom activities to make Ai deliver these.
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Wed Feb 24, 2010 12:09 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Hunter Bot + Game Timer
Your rate of excellence creation is unbelievable, CC.
And the timer gives me a perfect example of the correct function/format to make that kind of message from a script attached to an object rather than a scene.
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Fri Feb 26, 2010 5:33 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Hunter Bot + Game Timer
Timer.rte, probably the most useful mod I have ever come across, thank you.
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Fri Feb 26, 2010 12:35 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Hunter Bot + Game Timer
Natti wrote: You'd like to end the universe? That's some weird ♥♥♥♥, bro. No i would like that awesome mission.
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Tue Mar 09, 2010 1:46 am |
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