Author |
Message |
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
I still have it. Am I allowed to post it?
|
Sun Jan 24, 2010 11:40 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
yeah go ahead
|
Sun Jan 24, 2010 7:56 pm |
|
|
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
There. Knock yourself out, these are actually extremely fun to use, especially the Spiker on Zombie Cave. Also, untested on b23, though they should work.
|
Sun Jan 24, 2010 8:06 pm |
|
|
10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
What heinous act of necromancy is this?!? JK, I missed out as well, thank you very much for the DL link.
|
Mon Jan 25, 2010 12:33 am |
|
|
MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Thanks!
|
Mon Jan 25, 2010 3:51 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Brings me back... Fun stuff Grif.
|
Mon Jan 25, 2010 6:45 am |
|
|
MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Definitely. If you are feeling some attraction to remaking it, Grif, I say go for it! I know I would certainly appreciate it. Of course, thats me sitting here on my but with no modding experience, so its a bit leech-like, but the sentiment is true.
|
Tue Jan 26, 2010 4:33 am |
|
|
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
Err, they're only craft which gib on spawn or are extremely heavy. Not particularly difficult to modify to suit yourself unless you're waiting for Grif to add some Lua.
|
Tue Jan 26, 2010 8:10 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
the original versions were much more fun, as a matter of fact
imagine a ripped metal slug artillery shell that hit the ground at the highest speed I could plug into the game, then bounced off the map border and started cartwheeling sideways (with a glitched sprite) will displacing terrain only about half the time
this was in the days where the map edge didn't kill things, or even take off limbs
and then of course, if you're alenth, you can modify it so that it hits the ground so fast that the mopixels it dislodges go off like bombs
|
Wed Jan 27, 2010 5:12 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: Orbital Kinetic Munitions [svn 0.2.1; 19/1]
I wish CC was still like that. It sounds like it was fun.
|
Wed Jan 27, 2010 5:26 am |
|
|
|