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Alzarii
Joined: Sun Sep 13, 2009 5:34 am Posts: 34 Location: Um... Define "Location".
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Re: Starman
411570N3 wrote: Really quite good. Though it makes me want an actor that insta-kills by jumping on other actors. Is it just me, or will we eventually get a head crab actor?
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Tue Nov 17, 2009 4:23 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Starman
Alzarii wrote: 411570N3 wrote: Really quite good. Though it makes me want an actor that insta-kills by jumping on other actors. Is it just me, or will we eventually get a head crab actor? We already do.
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Tue Nov 17, 2009 7:02 am |
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guit
Joined: Sat Sep 19, 2009 7:10 pm Posts: 4
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Re: Starman
I really liked It reminded me a lot of times the times of mario
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Mon Dec 07, 2009 2:02 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Starman
Lizard wrote: and TLB only makes the stuff data tells hm to make. I don't think so, Orbit lands its the proof what he have personality and does cool funky stuff.
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Tue Jan 12, 2010 3:40 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Starman
I'm talking about official stuff for cc, not mods.
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Tue Jan 12, 2010 4:44 pm |
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JoesycopOwnz
Joined: Sun Dec 20, 2009 9:34 pm Posts: 38
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Re: Starman
Cool but
Could you please make it to where since your invincible you can still lose your head and still have 100 hp.
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Wed Jan 13, 2010 3:28 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Starman
The problem with that is that if I make any part of the player's body be able to be hit, then gibbing can be a problem. This is fine for any part of the body except the body - once it gibs, the actor is dead, no matter what. That's why bullets just pass through.
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Wed Jan 13, 2010 4:17 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Starman
Having an MOSRotating or TDExplosive with "self.ToDelete = false" has the gibs appear when gibbed, but the object doesn't disappear. I haven't tested with anything else, though.
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Wed Jan 13, 2010 4:23 am |
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