Data Realms Fan Forums http://45.55.195.193/ |
|
:!: Suggestions :!: http://45.55.195.193/viewtopic.php?f=4&t=822 |
Page 1 of 2 |
Author: | toast [ Mon Dec 11, 2006 7:05 pm ] |
Post subject: | :!: Suggestions :!: |
Just a few suggestions 1. A suggestions forum 2. Turn off collisions between alive actors (apart from vehicles) this would get rid of the problems of bots killing u when they land on you/ walk past you all that stuff 3. Give the bots the ability to turn around and detect actors behind them 4. Give the bots the ability to detect changes in ground elevation allow them to seek cover (may not be useful since firefights consist mainly of who shoots first) 5. Add stickiness and acidity property 6. A way of changing the gravity in real time possibly at specific locations (gravity bombs :p) 7. Fire and water. The ability to melt materials. Weather snow/ rain Flooding, acidity etc... 8. Temperature property 9. Stop bullets fired by an actor to skip around the screen and hit that actor in the back 10. More underground room with in built cavern etc... With large deposits of gold/ weapons (underground bases) 11. Add blood scale to options to allow users to control amount of particles released on gibs etc 12. A vehicle that has its own automatic stabilizers, a gun platform maybe where all you have to do is steer All looks pretty formal lol but it’s just what I reckon been playing the game for a while so thought id give a bit... |
Author: | The Punisher [ Mon Dec 11, 2006 7:09 pm ] |
Post subject: | |
I think all of those are planned.... |
Author: | MaximDude [ Mon Dec 11, 2006 7:49 pm ] |
Post subject: | |
how bout 1. the abitily to sit and lie down 2. rounds that explode on impact (rockets, grenade launchers etc.) 3. the ability to add thrusters on rounds (rockets etc.) 4. hmmm.... the ability to make a custom bunker... the one thats in game is way too weak 5. came enemies, like in that movie "predator", with that optic thingy that makes you almoadt invisible 6. a buggy 7. a huge ass map, like a mile long 8. call an air bombard, you pay som cash, buy a radio, use it and then a plane (or rocket) fly and drop bombs, just like in worms^^ 9. health packs (if you get hit by a wall, you lose hp, you use a medpack and recover hp, if bleeding hp should still be droping) 10. bandage (if you bleed you use it and bleeding stops) 11. "The Force" like in starwars, be able to pick small objects and throw at enemies (small rocks, gibs, junk like that) 12. the no collisions thing is ok, but only between team members, like when you but 6 actors and drop them atonce they will get ripped apart, thats bad need to be removed 13. the brain needs armored glass that can take much more damage 14. a door to close the brain room 15. a huge ass mech that can be operated by a character 16. a huge ass mech weapon 17. uhhh.... ... ...... ....ummm......... space battles??? maybe if you take an actor and enter a roket, then fly to space and eject, and shoot big robot , clone drop ship???it might be fun.... but you need a limited oxygen tank 18. oooooooooo A TANK!!!! 19. uhhhhhhh.... warthog... 20. ummmmmm. well thats it in out of ideas |
Author: | The Punisher [ Mon Dec 11, 2006 7:57 pm ] |
Post subject: | |
1# You should be able to put emitters on objects. 2# It should be a mod program for new modders, so we dont have to tell them everthing. 3# Doors. 4# Melee weapons. 5# Med Packs. 6# Changable magazines. 7# Upgradable weapons maybe... 8# Wheel-based vehicles. 9# Be able to put more than one main trushter on rockets, and you should be able to choose the directions of the trushters. |
Author: | MaximDude [ Mon Dec 11, 2006 8:46 pm ] |
Post subject: | |
yea... everything we said in one big post |
Author: | The Punisher [ Mon Dec 11, 2006 8:49 pm ] |
Post subject: | |
1. A suggestions forum 2. Turn off collisions between alive actors (apart from vehicles) this would get rid of the problems of bots killing u when they land on you/ walk past you all that stuff 3. Give the bots the ability to turn around and detect actors behind them 4. Give the bots the ability to detect changes in ground elevation allow them to seek cover (may not be useful since firefights consist mainly of who shoots first) 5. Add stickiness and acidity property 6. A way of changing the gravity in real time possibly at specific locations (gravity bombs :p) 7. Fire and water. The ability to melt materials. Weather snow/ rain Flooding, acidity etc... 8. Temperature property 9. Stop bullets fired by an actor to skip around the screen and hit that actor in the back 10. More underground room with in built cavern etc... With large deposits of gold/ weapons (underground bases) 11. Add blood scale to options to allow users to control amount of particles released on gibs etc 12. A vehicle that has its own automatic stabilizers, a gun platform maybe where all you have to do is steer 13. the abitily to sit and lie down 14. rounds that explode on impact (rockets, grenade launchers etc.) 15. the ability to add thrusters on rounds (rockets etc.) 16. hmmm.... the ability to make a custom bunker... the one thats in game is way too weak 17. came enemies, like in that movie "predator", with that optic thingy that makes you almoadt invisible 18. a buggy 19. a huge ass map, like a mile long 20. call an air bombard, you pay som cash, buy a radio, use it and then a plane (or rocket) fly and drop bombs, just like in worms^^ 21. health packs (if you get hit by a wall, you lose hp, you use a medpack and recover hp, if bleeding hp should still be droping) 22. bandage (if you bleed you use it and bleeding stops) 23. "The Force" like in starwars, be able to pick small objects and throw at enemies (small rocks, gibs, junk like that) 24. the no collisions thing is ok, but only between team members, like when you but 6 actors and drop them atonce they will get ripped apart, thats bad need to be removed 25. the brain needs armored glass that can take much more damage 26. a door to close the brain room 27. a huge ass mech that can be operated by a character 28. a huge ass mech weapon 29. uhhh.... ... ...... ....ummm......... space battles??? maybe if you take an actor and enter a roket, then fly to space and eject, and shoot big robot , clone drop ship???it might be fun.... but you need a limited oxygen tank 30# You should be able to put emitters on objects. 31# It should be a mod program for new modders, so we dont have to tell them everthing. 32# Doors. 33# Melee weapons. 34# Med Packs. 35# Changable magazines. 36# Upgradable weapons maybe... 37# Wheel-based vehicles. 38# Be able to put more than one main trushter on rockets, and you should be able to choose the directions of the trushters. ^_^ |
Author: | yuki [ Mon Dec 11, 2006 10:40 pm ] |
Post subject: | |
I did not read all of them but: MULTIPLAYER ONLINE Need that. |
Author: | JLrep [ Mon Dec 11, 2006 10:55 pm ] |
Post subject: | |
I really don't think long lists of brain-stormed ideas will do any good. Remember this is an unfinished game - a very unfinished game. We only have one level, and it can't even be won! It seems like many - not all, but many - of the suggestions here are either obvious (decent AI for teammates), unexplained (temperature property?), too far away in development (mile long map), already implemented (shooting yourself in the back), or ridiculous (the Force? wtf?). I think what is most useful to the game's creators right now is feedback on what works and what doesn't work. Suggestions are fine if they're simple, unique, and well thought-out and explained. (They may also take help with content, like the thread requesting planet/moon names, but that's obviously only when they ask) That said, the only suggestion I have that I don't think has been made is the option to turn off a character you are not using (so that he won't move or shoot at all). |
Author: | Yon [ Mon Dec 11, 2006 11:02 pm ] |
Post subject: | |
39. A way to make certain items/weapons/actors/whatever unbuyable until a certain modder defined objective is met. 40. Earthquakes! 41. Burn Damage! 42. Secondary "Atrributes" for actors. ( Can't wield heavy weapons, or can become momentarily invisibe. 43. A Pause button 44. AI Installion before ordering the clone/robot 45. Assasination Mode 46. More Modes 47. A way to have weapons with homing abilities, and other impossible things with the current build. 48. I like the idea of co-op aswell |
Author: | Alenth Eneil [ Mon Dec 11, 2006 11:21 pm ] |
Post subject: | |
I have seen a good number of things that ARE possible, or are already in the game in the list, and I believe that if I knew a bit more I could do a few of the things you people deem 'impossible'. I must agree with JLrep in this thread, ideas must be thought out and explained, escepially if the dev team doesn't ask for the input you are providing. |
Author: | Muffenz [ Mon Dec 11, 2006 11:24 pm ] |
Post subject: | |
1.When you touch the gold you will automatically pick it up, not shoot it at you... |
Author: | toast [ Mon Dec 11, 2006 11:24 pm ] |
Post subject: | |
temperature property: the temperature a material is at mybe more like a variable a pixel with a high temperature transfers its heat to surounding pixels changing there colour/ properties eventually they could melt or evaporate gases would be cool and how about land slumping? under cut a base to much and it could collapse this would lead to the implementation of supports and struts that work to "hold up" the scenery but do not collide with actors just to clear sumit up 10. More underground room with in built cavern etc... With large deposits of gold/ weapons (underground bases) dsnt make much sense, what i ment is that the map generates random spaces underground that the player can tunnel to gives them an objective i gues |
Author: | Muffenz [ Mon Dec 11, 2006 11:26 pm ] |
Post subject: | |
Another thing is add a pause button and a easyer way to make or edit weapons,actors,etc... |
Author: | Alenth Eneil [ Mon Dec 11, 2006 11:27 pm ] |
Post subject: | |
toast wrote: temperature property: the temperature a material is at mybe more like a variable a pixel with a high temperature transfers its heat to surounding pixels changing there colour/ properties eventually they could melt or evaporate gases would be cool and how about land slumping? under cut a base to much and it could collapse this would lead to the implementation of supports and struts that work to "hold up" the scenery but do not collide with actors The reason those things don't exist can be summed up in four words; IT WOULD FSKING LAG. |
Author: | toast [ Mon Dec 11, 2006 11:39 pm ] |
Post subject: | |
wow thanks Alenth that was really helpful glad you could make a contribution cheers mate |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |