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Massive World? http://45.55.195.193/viewtopic.php?f=4&t=791 |
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Author: | Xsniper80 [ Sun Dec 10, 2006 5:40 am ] |
Post subject: | Massive World? |
Will there be huge worlds? Worlds that take time to get around, and makes the player have that massive battle fun feeling? --> Turrets, Dropships, Landers, Mechs, etc. = Fun stuff eh? Just thought I'd ask about this. |
Author: | DiviX [ Sun Dec 10, 2006 6:36 am ] |
Post subject: | |
you mean kinda like battle field no?? this idea is pretty good but dont forget that cortex command is a 2d game and that would be kind of a problem dont you think? |
Author: | purple [ Sun Dec 10, 2006 6:38 am ] |
Post subject: | |
I believe he means a linear level, thats really long. |
Author: | Juggz [ Sun Dec 10, 2006 7:32 am ] |
Post subject: | |
Obviously I think it would be a good idea |
Author: | Yon [ Sun Dec 10, 2006 8:05 am ] |
Post subject: | |
It's the only way to make vehicles (jeeps, tanks and whatever else) useful. |
Author: | Juggz [ Sun Dec 10, 2006 8:11 am ] |
Post subject: | |
What i dislike is where in brain vs brain the map overlaps and you sorta disappear for a second while passing through it... |
Author: | Alenth Eneil [ Sun Dec 10, 2006 7:23 pm ] |
Post subject: | |
Thats the wrap-around, it's in both modes. |
Author: | ToonyMan [ Sun Dec 10, 2006 8:47 pm ] |
Post subject: | |
Yes RANDOM GENERATED levels!! |
Author: | Alenth Eneil [ Sun Dec 10, 2006 8:49 pm ] |
Post subject: | |
*twitch* I know how long it takes to generate NOW, when all it does is gold rocks and plants, if it did terrain... I think the best for that is for the scene editor to have a 'generate contour' function, then if you like it you save it, it would take a bit much in the way of sytem resources to do random maps in CC. Also, map selsction in BvB/BvC... |
Author: | Juggz [ Mon Dec 11, 2006 12:15 am ] |
Post subject: | |
WRAPAROUND SUX... Are we getting that fixed too? |
Author: | Alenth Eneil [ Mon Dec 11, 2006 2:50 am ] |
Post subject: | |
Wrap-around has its uses, such as the fact that otherwise we need borders. |
Author: | Fearful_Ferret [ Mon Dec 11, 2006 3:30 am ] |
Post subject: | |
Alenth wrote: Wrap-around has its uses, such as the fact that otherwise we need borders. Excellent observation. One-way levels would be AWESOME for campaign missions. Destroy the brains in a series of bunkers using only the weapons you find along the way. mmmmmmmmm. |
Author: | Juggz [ Mon Dec 11, 2006 10:11 am ] |
Post subject: | |
Actually that sounds like a great idea... DATA COME READ THIS... USE THIS IDEA |
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