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Suggestion for next update.
http://45.55.195.193/viewtopic.php?f=4&t=785
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Author:  Alenth Eneil [ Sun Dec 10, 2006 1:26 am ]
Post subject:  Suggestion for next update.

I think that the BvC mode should gain a "debug" or "super easy" mode in the next release, this will automatically ignore all costs, so that modders can leave in the costs without worrying about the 400 gold treasury when testing multiple weapons/a weapon on many things. Either that or make a game difficulty variable that we can call in .ini file so we can have :

if GameDifficulty="easy" GoldCost=0 else GoldCost=30

I think this would be nice for players to just fool around and modders to not have to do file editing to see how their/other modders weapons work out in battle.

Author:  Nfsjunkie91 [ Sun Dec 10, 2006 7:54 am ]
Post subject: 

Simple and easy solution.

Open any weapon, comment out the current goldcost line, and add:

goldcost = -9999999999

Buy weapon.

Author:  The Punisher [ Sun Dec 10, 2006 8:41 am ]
Post subject: 

Alenth, I dont think that will work.. I have only seen one coding laungage that have IF and ELSE and that is game maker :)

Author:  purple [ Sun Dec 10, 2006 8:43 am ]
Post subject: 

The Punisher wrote:
Alenth, I dont think that will work.. I have only seen one coding laungage that have IF and ELSE and that is game maker :)


I hope you're not serious.

Author:  The Punisher [ Sun Dec 10, 2006 8:52 am ]
Post subject: 

I am, but then again, I have only programmed GML, C++ and OFPL....

Author:  Yon [ Sun Dec 10, 2006 8:53 am ]
Post subject: 

C/Cpp have "if" and "else" aswell.

Author:  The Punisher [ Sun Dec 10, 2006 8:54 am ]
Post subject: 

Hmm, that is interseting....

Author:  flamin-h [ Sun Dec 10, 2006 4:08 pm ]
Post subject: 

The idea of starting a game and having to choose easy, medium, hard etc. makes the game play some what limiting.

I think in the next version when you start the game, there should be another window which lets you choose the number of bots (i sometimes would like to mess around with the physics and not worry about AI (and 2 player limits viewing size).

Maybe in that screen you could also choose your map or the cost for various items or how much money you start with. (some what like the menu system from Soldat, or Unreal Tournament for example).

Thanks

Author:  geezbaleez [ Sun Dec 10, 2006 6:05 pm ]
Post subject: 

yeah.. I keep wanting to be able to setup the game like old school 'scorched earth'.. where before you start you choose number of opponents, the type of ai of the opponents, money, available weapons, environment, etc...

Author:  Alenth Eneil [ Sun Dec 10, 2006 7:17 pm ]
Post subject: 

I like the idea of choosing EVERYTHING, but tats a lot of GUI, all I really think we need is something that lets us get everything free, maybe lets/makes us spawn opponents at will, and almost every programming language in existence has if/else/elseif operators, the only problem is if they can be made to work in .ini, actually, I know it CAN work, it's just if the devers do it, and add the debug or sandbox or super easy or whatever mode.

Author:  Juggz [ Mon Dec 11, 2006 1:50 pm ]
Post subject: 

Interesting idea...

Oh and punisher, woot for GM

I made an awesome and almost perfect zombie sim once.

They walked around slowly but if they saw you they ran towards. If they smelt you they walked in your general direction oh and if you made a noise e.g. fire the gun they moved rather quickly in your direction.

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