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Activities? http://45.55.195.193/viewtopic.php?f=4&t=7698 |
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Author: | CLONE OF WAR [ Sun Sep 09, 2007 8:23 am ] |
Post subject: | Activities? |
can someone make a manual for this because i want to test some mods n stuff |
Author: | Grif [ Sun Sep 09, 2007 8:31 am ] |
Post subject: | Re: Activities? |
MAKE NEW RTE CALLED ZZZ.RTE. CREATE INI FILE INSIDE OF IT. NAME SAID INI FILE "INDEX.INI" PUT THE FOLLOWING CODE INSIDE OF IT: Code: DataModule [TAB]IncludeFile = ZZZ.rte/Activites.ini COPY PASTE ACTIVITES.INI FROM BASE.RTE TO ZZZ.RTE OPEN BASE.RTE/INDEX.INI DELETE LINE "INCLUDEFILE = ACTIVITIES.INI" PROCEED TO MODIFY ACTIVITES.INI AS NEEDED. |
Author: | CherryT [ Sun Sep 09, 2007 8:34 am ] |
Post subject: | Re: Activities? |
Not to be a huge jerk, but: THERE IS A STICKIED POST CALLED "EVERYTHING YOU NEED TO KNOW ABOUT MODDING" IN THE MOD MAKING SECTION. RTDS. viewtopic.php?f=1&t=1196 Large text that's wrong is annoying. Changed to only be wrong. -IWCY |
Author: | Control [ Sun Sep 09, 2007 8:38 am ] |
Post subject: | Re: Activities? |
Oh hay, Grif, that doesn't work. Oh hay, CherryT, there's no mention of the Activities.ini in that post. Stop being flaming ♥♥♥♥♥♥s. For Activities.ini editing, you need to either: A. C/P the Activities.ini in the folder you're going to call the enemy/weapon from, edit the .ini, and have it load from there. B. Make the enemy/weapon in the Base.rte and alter the .ini (This one's untested, the other works.). If there's another way someone say so. |
Author: | CLONE OF WAR [ Sun Sep 09, 2007 9:13 am ] |
Post subject: | Re: Activities? |
CherryT wrote: Not to be a huge jerk, but: THERE IS A STICKIED POST CALLED "EVERYTHING YOU NEED TO KNOW ABOUT MODDING" IN THE MOD MAKING SECTION. RTDS. http://datarealms.com/forum/viewtopic.php?f=1&t=1196 Large text that's wrong is annoying. Changed to only be wrong. -IWCY yes cherry T you are a jerk for not looking before you cross and thank you for the help much needed. (im not a modder) |
Author: | chineseboy16 [ Thu Sep 27, 2007 1:00 am ] |
Post subject: | Re: Activities? |
Sorry for ressing this thread but I'm having trouble. can someone make this activity for me? |
Author: | gtaiiilc [ Fri Sep 28, 2007 3:56 pm ] | ||
Post subject: | Re: Activities? | ||
there use to be a topic for them but it got locked if you ask me it should be unlocked and sticked, but if you want to see how they work heres mine its steampunk credits to Amrobotics,MrEvilPoni,Fatzombie,and me
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Author: | robowurmz [ Mon Oct 01, 2007 7:38 am ] |
Post subject: | Re: Activities? |
I have my own way which is long, but doesn't result in double-entries in the buy menu. First, open Base.rte/Index.ini in in there, Code: Index your chosen mod's ini's. Like [code]DataModule: *Normal Stuff* [TAB] IncludeFile "Mymod.rte/Devices.ini" ETC then IncludeFile "Base.rte/activities.ini". [/code] DO NOT TRY TO INDEX A MOD'S INDEX. Then, once that's done, go to the chosen mod(s) and Comment Out the lines in the index.ini, so it looks like Code: DataModul // IncludeFile "..." ... and so on. |
Author: | tison345 [ Mon Oct 01, 2007 9:50 pm ] |
Post subject: | Re: Activities? |
Use the activities generator? |
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