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Mod problems
http://45.55.195.193/viewtopic.php?f=4&t=7220
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Author:  Conscript [ Mon Aug 20, 2007 12:41 am ]
Post subject:  Mod problems

Any mod I install for B17 crashes with the "RTE aborted" message.
I think I'm doing something wrong, but I don't know what.

Can anyone help?

Author:  Grif [ Mon Aug 20, 2007 12:49 am ]
Post subject:  Re: Mod problems

1. What mods are you installing.
2. Where are you installing them?
3. What is the error?

The ideal way to report this would be to give us a screenshot of your /Cortex Command/ folder, and one of the error itself.

Author:  Conscript [ Mon Aug 20, 2007 1:05 am ]
Post subject:  Re: Mod problems

Grif wrote:
1. What mods are you installing.
2. Where are you installing them?
3. What is the error?

The ideal way to report this would be to give us a screenshot of your /Cortex Command/ folder, and one of the error itself.


1. Ones like Rokkit, Sniping pack, Giant mech, trap modules, and so on.
2. In my CC folder, not in base.rte
3. "Abortion in file.\System\Reader.cpp, line 367, because: Could not match property in Halo Blood Gulch.rte/Sniper/Sniper.ini at line 125!" It's the same for other mods, just different file names and lines.

Image

Author:  Grif [ Mon Aug 20, 2007 1:15 am ]
Post subject:  Re: Mod problems

Have you messed with the mods, at all?

If not, try removing the entire folder, reinstalling CC, and redownloading all mods.

Author:  Conscript [ Mon Aug 20, 2007 1:49 am ]
Post subject:  Re: Mod problems

Grif wrote:
Have you messed with the mods, at all?

If not, try removing the entire folder, reinstalling CC, and redownloading all mods.


Awesome, it works now that I reinstalled.

I think I didn't have 17 installed, even though it was the installer for it. It didn't have the frag counter, so I guess that was the problem.

Thanks :grin:

Author:  3 solid [ Mon Aug 20, 2007 8:51 am ]
Post subject:  Re: Mod problems

The frag counter shouldn't have messed it up, what build did you have before?

Author:  Conscript [ Mon Aug 20, 2007 11:06 pm ]
Post subject:  Re: Mod problems

I'm not sure, maybe build 14.

Author:  3 solid [ Tue Aug 21, 2007 4:51 pm ]
Post subject:  Re: Mod problems

Hm... Strange...

It doesn't matter anyway, you've got it working now, the problem is solved.

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