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Tips to make CC more challenging http://45.55.195.193/viewtopic.php?f=4&t=5763 |
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Author: | Dauss [ Sun Jun 24, 2007 9:57 am ] |
Post subject: | Tips to make CC more challenging |
Often times, and even on the "Death" setting, I find myself lacking a suitable enemy. With what mods I have, I easily out gun and out health them. A recent endeavour I undertook however, added a bit more of a fight from the opponents clones. All you need to do, is make the SMG one handed. Code: AddDevice = HDFirearm InstanceName = SMG Mass = 10 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/SMGs/SMG.bmp FrameCount = 2 SpriteOffset = Vector X = -7 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldCost = 20 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -3 Y = 3 DrawAfterParent = 0 OneHanded = 1 StanceOffset = Vector X = 6 Y = 5 SharpStanceOffset = Vector X = 9 Y = -1 SupportOffset = Vector X = 6 Y = 3 SharpLength = 165 Magazine = Magazine CopyOf = Magazine SMG ParentOffset = Vector X = 2 Y = 1 Flash = Attachable CopyOf = Muzzle Flash SMG FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1601.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1602.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1603.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1604.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1605.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1606.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 800 ReloadTime = 1500 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 12 SharpShakeRange = 3 NoSupportFactor = 3 ParticleSpreadRange = 3 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 10 Y = 0 EjectionOffset = Vector X = 1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Metal Rust Micro Count = 6 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Metal Grey Micro Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small K Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small I Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 3 AddDevice = HDFirearm CopyOf = SMG InstanceName = SMG - Second Hand HeldDeviceType = 2 Just copy and paste that over the original SMG code found in Base.rte. (That last bit about "SMG - Second Hand" is optional. That's for a dual weild SMG found under the tools section.) This, if you didn't know, allows for green clones to use their SMGs and riot sheilds at the same time, creating a far more deadlier foe. You could also do this for the blunderbuss, but I think the last thing we need is skeletons being harder to kill. Feel free to add your own tips! |
Author: | spog [ Sun Jun 24, 2007 10:01 am ] |
Post subject: | |
Or download the skeletons to clones mod with that seriously overpowered blunderuss! |
Author: | Dauss [ Sun Jun 24, 2007 10:03 am ] |
Post subject: | |
spog wrote: Or download the skeletons to clones mod with that seriously overpowered blunderuss! I would actually say that skeletons are harder to fight then clones with blunderbusses. THey can take more bullets without bleeding out. A vlone, you can just put two in his head and run away, and wait for him to bleed out. |
Author: | The Fat Sand Rat [ Sun Jun 24, 2007 10:06 am ] |
Post subject: | |
Eh, when I decide to make this more challenging, I'll probably make skeletons superfast and made of something bulletproof... And make the AK-47 dual-wieldable... And replace the riot shield with the offhand AK... And replace the pistol with another AK. So, fast, strong, skeletons, with dual AK's. On death mode. |
Author: | droidak [ Sun Jun 24, 2007 12:48 pm ] |
Post subject: | |
Here's an idea... play on the forest map in death mode,try defending it with 1 skeleton with a derringer. hehehe |
Author: | chineseboy16 [ Sun Jun 24, 2007 6:08 pm ] |
Post subject: | |
it doesn't work for me, can I have th .ini? |
Author: | Nfsjunkie91 [ Sun Jun 24, 2007 6:30 pm ] |
Post subject: | |
Hm, try changing the AK-47 into a pierce-all sniper rifle, it gets really hairy. |
Author: | chineseboy16 [ Sun Jun 24, 2007 6:31 pm ] |
Post subject: | |
I forgot to backup the smg data so I neeeeed itt EDIT: I get a Framecount = 2 error |
Author: | Dauss [ Sun Jun 24, 2007 7:16 pm ] |
Post subject: | |
Erm, ok, here ya go. |
Author: | Eanfom [ Sun Jun 24, 2007 9:28 pm ] |
Post subject: | Re: Tips to make CC more challenging |
[quote="Dauss"] [quote] I was thinking about doing this myself, but was too lazy. Thanks |
Author: | billi999 [ Sat Jul 07, 2007 9:46 pm ] |
Post subject: | |
Make skelies wield FlakCannons |
Author: | Dauss [ Sun Jul 08, 2007 12:51 am ] |
Post subject: | |
billi999 wrote: Make skelies wield FlakCannons It would blow them apart... Just the recoil... :\ |
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