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Question : Why does the .ini loader fail so hard? http://45.55.195.193/viewtopic.php?f=4&t=5483 |
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Author: | Alenth Eneil [ Sat Jun 16, 2007 10:51 pm ] |
Post subject: | Question : Why does the .ini loader fail so hard? |
Whenever I edit ANYTHING involving the actors from Base.rte, the goddamn loader decides to skip out of Index.ini before it gets to Scenes.ini, which is just plain out annoying as ♥♥♥♥. It breaks the entire game for me to call CopyOf even ONCE in the same file as it is copying from. I would appreciate knowing how to make it stop doing this. Also, whenever CC crashes out, it leaves itself runnin as a process, and I have to manually ctrl-alt-del and close it, I've had up to 30 copies eating all of my RAM. |
Author: | Prod [ Sun Jun 17, 2007 1:31 am ] |
Post subject: | |
Yeah, I get this kind of junk too. Also when you delete a line and put it back in by typing it, the whole .ini becomes corrupt and you have to reinstall the game. |
Author: | cambiogris [ Sun Jun 17, 2007 1:38 am ] |
Post subject: | |
I've noticed that it's especially picky with tabbing, which can also be a major pain. |
Author: | Alenth Eneil [ Sun Jun 17, 2007 1:52 am ] |
Post subject: | |
That's because tabbing and lines is how it knows what's what, like the ; in other languages. |
Author: | Prod [ Sun Jun 17, 2007 2:13 am ] |
Post subject: | |
I don't get it. |
Author: | Alenth Eneil [ Sun Jun 17, 2007 2:14 am ] |
Post subject: | |
I have no idea why it get's corrupted, unless data added a thing where is tries to save what it loaded the last time as a "safe" mode... but that would be really wierd... |
Author: | Prod [ Sun Jun 17, 2007 2:16 am ] |
Post subject: | |
Maybe. But I have to copy and paste everything to make a new .ini, like to make a new device, I would have to copy some other devices lines, typing it out wouldn't work since it can't identify what any property is. |
Author: | ProjektTHOR [ Sun Jun 17, 2007 2:36 am ] |
Post subject: | |
/n != ; when it comes to programming. A line break is not the same thing as a semi colon. A semi colon denotes the end of the line. Its basically machine-readable code. A line break is only for the use of human readers. Typically, computers remove any and all whitespaces (read: spaces, tabs, carriage returns). A note to data: You really should change whatever "language" this is. If its a common language, I don't recognize it. I imagine this is probably interpreted on the fly by some in-code interpreter. Incorporate some kind of "end of line" notation mebbe? <3 </technobabble> |
Author: | Alenth Eneil [ Sun Jun 17, 2007 3:08 am ] |
Post subject: | |
I know what I am talking about too, but the .ini loader uses the formatting to know what's what is what I am saying, the game itself is in C++, the .ini files are just data files. |
Author: | jaybud4 [ Sat Jun 23, 2007 6:41 am ] |
Post subject: | |
I dub the code used in the .ini's CORTEXCODE or CCC for short. No, really. It is its own language. |
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