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anti-aliasing http://45.55.195.193/viewtopic.php?f=4&t=5206 |
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Author: | brinlarden [ Sat Jun 09, 2007 9:04 pm ] |
Post subject: | anti-aliasing |
is anti-aliasing possible in cc?? if its not at the moment i think data should definitely implement it into the next build as it would make everything look much nicer, however would this take away the classic cc look? there should be an option |
Author: | Alenth Eneil [ Sat Jun 09, 2007 9:07 pm ] |
Post subject: | |
How the hell do you anti-alias a pixel physics game? |
Author: | zalo [ Sat Jun 09, 2007 9:09 pm ] |
Post subject: | |
Answer: You don't. Less you want to use wobulation, and hacking into the .exe. |
Author: | The Punisher [ Sat Jun 09, 2007 9:12 pm ] |
Post subject: | |
This topic deserves a big lol. LOL. AA in CC would look silly. Maybe Data will add it, but I don't think so.... |
Author: | cambiogris [ Sat Jun 09, 2007 9:13 pm ] |
Post subject: | |
Alenth wrote: How the hell do you anti-alias a pixel physics game? Upscaling, perhaps, it would at least put the video card to use... |
Author: | brinlarden [ Sat Jun 09, 2007 9:23 pm ] |
Post subject: | |
this is what i meen adding pixels to the outside of the other pixels to make it appear smoother (anti-aliasing) |
Author: | zalo [ Sat Jun 09, 2007 9:27 pm ] |
Post subject: | |
Get a screen overlay thing that blurs your vision on the computer monitor. Hardware, not software. |
Author: | The Punisher [ Sat Jun 09, 2007 9:27 pm ] |
Post subject: | |
brinlarden wrote: this is what i meen adding pixels to the outside of the other pixels to make it appear smoother (anti-aliasing) It's impossible without butt sechs'n the engine. |
Author: | brinlarden [ Sat Jun 09, 2007 9:30 pm ] |
Post subject: | |
hmmm well if the engine allowed opacity then im sure it would work, or you could fake it |
Author: | The Punisher [ Sat Jun 09, 2007 9:31 pm ] |
Post subject: | |
brinlarden wrote: hmmm well if the engine allowed opacity then im sure it would work, or you could fake it F**k it? Ohh, fake it... Hmm, yeah whatever. I think AA would suck. |
Author: | brinlarden [ Sat Jun 09, 2007 9:37 pm ] |
Post subject: | |
it was just and idea i was just wondering what it would look like hmmmm |
Author: | The Punisher [ Sat Jun 09, 2007 9:43 pm ] |
Post subject: | |
brinlarden wrote: :-? it was just and idea i was just wondering what it would look like hmmmm I'll show you... Two minutes |
Author: | Daman [ Sat Jun 09, 2007 9:51 pm ] |
Post subject: | |
No. Never add this. Don't even consider it. Anti aliasing would ruin cortex command. Even then, some graphic cards don't support anti-aliasing(radeon 9200 series). Don't. It's a pixel physics game. Anti aliasing would add or remove pixels. We don't want that. Edit~ And from what I can tell on IRC, the majority of players have bad computers. Anti aliasing would just make it worse. |
Author: | The Punisher [ Sat Jun 09, 2007 10:12 pm ] |
Post subject: | |
Bah... Well, all I did was to blur the frames... But you get the idea how AA would be in CC. |
Author: | Mechanoid [ Sun Jun 10, 2007 1:01 am ] |
Post subject: | |
Daman3456 wrote: Don't. It's a pixel physics game. Anti aliasing would add or remove pixels. We don't want that. | |
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