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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   A good explanation of making MODS?Hey! Im Ape, and I have a problem. I dont get anything of the tutorials on the forum here. It could be just me, but I am pretty good with computers... I really, really wanna start making mods. If somebody could send me a good link with a good tutorial, that would be awesome!  Thanks, Ape   
 
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			| Mon Oct 28, 2013 7:47 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   The Image is ClickableThe Image is Clickable 
 
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			| Tue Oct 29, 2013 4:25 am | 
					
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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   Re: A good explanation of making MODS?Well Foa ... Thanks for the reminder but I already said that I dont get anything of the "Beginners Tutorial" over there     . I hoped that somebody could just send a link with a easier tutorial but i dont think there is... Maybe somebody could explain the basics to me via PM, but the chance is little as we all know (I would really appreciate it btw)... However I will look at the tutorials untill I get it. I just really dont think their that clear, but that couold be just me as I already said. Again, Thanks, Ape (PM me!    )
 
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			| Tue Oct 29, 2013 5:01 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: A good explanation of making MODS?Just open up the ini file for a gun, the values are all self-explanatory. Actors are a bit more complicated, but once you wrap your head around it ♥♥♥♥'s easy enough. 
 
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			| Tue Oct 29, 2013 5:20 pm | 
					
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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   Re: A good explanation of making MODS?Okay, should I just copy a gun from another mod and change everything I want? 
 
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			| Tue Oct 29, 2013 5:53 pm | 
					
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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   Re: A good explanation of making MODS?And when I want to change anything it says there went something wrong... 
 
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			| Tue Oct 29, 2013 5:58 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: A good explanation of making MODS?I wouldn't even recommend just copying it, the easiest way to get started is to back up one of the vanilla factions, and just edit their guns to get a feel for what your changes do. If you wanted to copy you have to change presetnames, and that's another step. You can do that once you've got a hang of what different values translate into in-game. Copying can cause more errors if you don't know how to do it properly. 
 
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			| Tue Oct 29, 2013 5:58 pm | 
					
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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   Re: A good explanation of making MODS?I changed the Shotguns in Coalition, automatic fire or something. It was first on zero, set it on one and it crashed... 
 
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			| Tue Oct 29, 2013 6:01 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: A good explanation of making MODS?That wouldn't cause a crash unless you did something wrong. You just took the FullAuto = 0, and changed the 0 to a 1? 
 
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			| Tue Oct 29, 2013 6:03 pm | 
					
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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   Re: A good explanation of making MODS?Yup! 
 
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			| Tue Oct 29, 2013 6:04 pm | 
					
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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   Re: A good explanation of making MODS?Nvm, im sorry it works    . But can I just change everything? Because im scared that I will delete something, or that the game will crash? Also couldn't we better talk in like a chat? Or isn't that here
 
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			| Tue Oct 29, 2013 6:07 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: A good explanation of making MODS?Eh, I don't think further discussion is that necessary. Just keep a spare copy of the vanilla coalition.rte or whatever faction you're editing, and your changes won't break the game. 
 
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			| Tue Oct 29, 2013 6:11 pm | 
					
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			| GeneralApe123 
					Joined: Sat Oct 26, 2013 2:51 pm
 Posts: 32
 Location: Behind your window
   |   Re: A good explanation of making MODS?Hahaha, okay, thank you, ill go and play with the gun settings    .  Bye!
 
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			| Tue Oct 29, 2013 6:14 pm | 
					
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			| 4zK 
					Joined: Mon Oct 11, 2010 1:15 pm
 Posts: 594
 Location: Finlandia
   |   Re: A good explanation of making MODS?I can understand that it's hard to try to learn instantly by reading guides.
 Hell, I've been ♥♥♥♥ around with the code since, like, the age of 12, and I've learned the basics (and more) from pure experience.
 
 Just a little common sense, enthusiasm and spare time and you'll figure out what everything does. I'm willing to answer simple (and maybe less simple) questions (preferably one at a time) and give tips on how to get started if you want, just PM me and I'll get to it as soon as I can.
 
 Always nice to see that the modding spirit isn't completely dying.
 
 
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			| Wed Oct 30, 2013 7:01 pm | 
					
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