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Friendly Fire http://45.55.195.193/viewtopic.php?f=4&t=45379 |
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Author: | SkyTime [ Wed Jul 31, 2013 4:07 pm ] |
Post subject: | Friendly Fire |
How would one enable friendly fire in order to derp around without any AI? I've tried searching for a couple of days but I couldn't really find anything helpful. Appreciated. |
Author: | sunshine [ Sat Aug 03, 2013 3:25 pm ] |
Post subject: | Re: Friendly Fire |
The only way I know of is to use build 26 or earlier, before friendly fire was implemented. |
Author: | SkyTime [ Sat Aug 03, 2013 7:38 pm ] |
Post subject: | Re: Friendly Fire |
Well that isn't really an option, most of the mods wouldn't work either. I guess I'll just PM a modder, perhaps they know something just don't just read these places. |
Author: | Arcalane [ Sat Aug 03, 2013 7:48 pm ] |
Post subject: | Re: Friendly Fire |
Short answer is you don't. Long answer is you just can't, practically speaking. You might be able to enable it on a per-faction basis by using a script attached to every projectile used by that faction that sets the projectile's team to -2 in the Create event, but as far as I'm aware there just really isn't a way to do it for every unit/projectile/etc. on the map/in the scene/whatever. |
Author: | SkyTime [ Sat Aug 03, 2013 10:10 pm ] |
Post subject: | Re: Friendly Fire |
Oh well, looks like I can't enjoy this game anymore then, at least for now. Derping around shooting my own units was hilarious, especially under the slight effects of alcohol. Thanks anyway. |
Author: | Abdul Alhazred [ Sun Aug 04, 2013 9:17 am ] |
Post subject: | Re: Friendly Fire |
It is certainly possible, but a bit tedious. If you open CrabAI, DropShipAI, HumanAI, RocketAI, TurretAI in Base.rte/Actors/AI/ and add the line below to the Create()-function Code: self.IgnoresTeamHits = false |
Author: | SkyTime [ Mon Aug 05, 2013 10:46 am ] |
Post subject: | Re: Friendly Fire |
I see, it is indeed quite a job. I've grabbed a dozen or so mods too, no idea if they use different AI's though. I'll just wait then, but I leave the thread open in case there's other workarounds, thanks for the help! |
Author: | SkyTime [ Thu Mar 06, 2014 8:12 pm ] |
Post subject: | Re: Friendly Fire |
Greetings again! I just thought of popping up and asking if there are any future plans regarding friendly fire? |
Author: | TL_ARMY [ Sun Jul 27, 2014 4:50 pm ] |
Post subject: | Re: Friendly Fire |
There is a script somewhere on the forum, i can't remember where. When B31 comes out, i want to see an option where you can choose whenever it is on or off. |
Author: | SkyTime [ Thu Aug 14, 2014 7:48 pm ] |
Post subject: | Re: Friendly Fire |
The dream lives on ;-; Never forget. |
Author: | RAA [ Fri Aug 15, 2014 12:06 am ] |
Post subject: | Re: Friendly Fire |
Abdul Alhazred posted an activity for B30 to turn FF on: viewtopic.php?p=550286#p550286 |
Author: | SkyTime [ Mon Sep 01, 2014 5:47 pm ] |
Post subject: | Re: Friendly Fire |
I know mate, I was there posting right after it. I still don't know how well it works with all the mods and ♥♥♥♥ and I doubt it's plug and play like that. I think it isn't too much asked to implement a setting for friendly fire, that would be pretty sensible considering the game, but as I said somewhere else, I think I'll just wait it out. Oh and I keep checking in every few months/years, whenever it enters the deep trails of my thought. See you again in a *insert a large amount of time here* I hope this will achieve something sometime in the future and if/when it gets done some kind soul would notify me |
Author: | omegadrace [ Mon Sep 01, 2014 5:59 pm ] |
Post subject: | Re: Friendly Fire |
viewtopic.php?p=519595#p519595 This affects every actor, once done. |
Author: | SkyTime [ Mon Sep 01, 2014 8:36 pm ] |
Post subject: | Re: Friendly Fire |
Oh ♥♥♥♥, could all my wet dreams finally come true? I will definitely put this to test first thing tomorrow. |
Author: | p3lb0x [ Mon Sep 01, 2014 10:51 pm ] |
Post subject: | Re: Friendly Fire |
Wouldn't having every actor constantly setting values on every actor every frame be pretty resource intensive? |
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