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Rocket Mk 2 in 3D
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Author:  Rubylight [ Wed Mar 13, 2013 2:50 pm ]
Post subject:  Rocket Mk 2 in 3D

Just like cyanicman did in this post, i also got tempted to make a 3d model of one of the devices in Cortex Command.
I personally liked the rockets the most, so i gave it a shot on the Rocket Mk 2.
I modelled it based on the in-game sprite though - not on other artwork or creations.
So when i saw an even color on the sprite of a cylinder shaped rocket, i figured it's a flat surface...

Note that it's still a work-in-progress; i've still got some work left on the lower engine part, not to mention the landing legs and proper texturing.
Why post a W.I.P.? Because i'd rather hear the comments & critics at this stage, rather than when i thought it was 'finished' in my own interpretation, and i might be more tempted to leave it 'as is'.

So anyways, here's my take on it. :)
As i said; comments & critics are welcome!

Attachments:
Rocket Mk2 - Screengrab.jpg
Rocket Mk2 - Screengrab.jpg [ 221.72 KiB | Viewed 9572 times ]

Author:  motochad [ Fri Mar 15, 2013 4:46 am ]
Post subject:  Re: Rocket Mk 2 in 3D

It isn't bad, per se, but seeing as how i have no credibility in this subject, my opinion means next to nothing. So far, it looks okay, from what i see.

Author:  comham [ Sat Jun 01, 2013 12:41 pm ]
Post subject:  Re: Rocket Mk 2 in 3D

That's pretty cool. You should consider making into a Kerbal Space Program mod, since it's nice and cartoony.

Author:  TorrentHKU [ Mon Jun 03, 2013 10:24 pm ]
Post subject:  Re: Rocket Mk 2 in 3D

Needs better texturing, but that's a good amount of detail on the model.
I like.

Author:  Rubylight [ Sun Jul 07, 2013 4:06 pm ]
Post subject:  Re: Rocket Mk 2 in 3D

Thanks for the comments so far people! :)

To correct the statements that it needs 'better' texturing; it needs any kind of texturing, considering i haven't started on it yet!
So far I just picked some colors from the images as placeholders, to tell the sections apart and get some basic likeness.
I want to get the modelling properly done first, before moving on to texturing, rigging and animating.

A Kerbal Space Program mod would be cool! :grin: I've got that game as well, and i can easily imagine a Kerbal sitting inside one of these.
I can't code for s**t though, so i'll need a hand with filling in the .part files.

To prove i'm still working on it, i've attached another screengrab - I'm blocking out the legs now.

Attachments:
WIP2.jpg
WIP2.jpg [ 135.15 KiB | Viewed 8780 times ]

Author:  cooldude1128 [ Sun Jul 07, 2013 6:39 pm ]
Post subject:  Re: Rocket Mk 2 in 3D

This is amazing. It could be a little less flat, though. Add a panel or two that juts out, but not too much.

Author:  Vlads [ Sun Jul 07, 2013 7:28 pm ]
Post subject:  Re: Rocket Mk 2 in 3D

Oh my god...Cortex command in 3D is that much far n_n

Author:  Rubylight [ Fri Jul 19, 2013 8:45 pm ]
Post subject:  Re: Rocket Mk 2 in 3D

cooldude1128 wrote:
This is amazing...

Thank you very much :)

cooldude1128 wrote:
...It could be a little less flat, though. Add a panel or two that juts out, but not too much.

That's what i figured too.
Looking at the sprite from the rocket, there are those brass-colored bits with black holes for the gear's axles.
Being brass, or rust, or at least differently colored from the rest of the grey engine/undercarage-part, i figured they'd be worn down from the moving gearparts - hense i placed the gears around them this time.
Although bending the upper joint so far apart like this may be too much..?

Attachments:
WIP3.jpg
WIP3.jpg [ 129.27 KiB | Viewed 8648 times ]

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