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AI mode http://45.55.195.193/viewtopic.php?f=4&t=44569 |
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Author: | Pumone [ Tue Jan 01, 2013 10:38 am ] |
Post subject: | AI mode |
in battle we can set units to "go to AI mode" so it figures like this http://imageshack.us/photo/my-images/10/26769316.png yellow dots aren't so good for eyes so how can I disable the dots in front of the units? |
Author: | ScientistSalarian [ Wed Jan 02, 2013 12:46 pm ] |
Post subject: | Re: AI mode |
What units are those? |
Author: | Pumone [ Wed Jan 02, 2013 2:09 pm ] |
Post subject: | Re: AI mode |
dummy resprited by me. |
Author: | Pumone [ Fri Jan 04, 2013 10:54 am ] |
Post subject: | Re: AI mode |
so there insn't a way to make dots invisible? please it's important. |
Author: | helifreak [ Fri Jan 04, 2013 11:20 am ] |
Post subject: | Re: AI mode |
Pumone wrote: so there insn't a way to make dots invisible? please it's important. No, there is not. |
Author: | Abdul Alhazred [ Fri Jan 04, 2013 1:35 pm ] |
Post subject: | Re: AI mode |
Pumone wrote: so there insn't a way to make dots invisible? Have you tried this? |
Author: | Pumone [ Fri Jan 04, 2013 1:51 pm ] |
Post subject: | Re: AI mode |
Abdul Alhazred wrote: excuse my ignorance but I can not figure out how to do it |
Author: | Abdul Alhazred [ Sat Jan 05, 2013 11:19 am ] |
Post subject: | Re: AI mode |
I have not tried this myself but try attaching this script to your actor: Code: function Create(self) self.AI = NativeHumanAI:Create(self) end function UpdateAI(self) self.AI:Update(self) end function Update(self) self:DrawWaypoints(false) end |
Author: | Pumone [ Sat Jan 05, 2013 2:11 pm ] |
Post subject: | Re: AI mode |
so do you suggest to add this code at every actor? for example to Dummy.rte/Actors/Dummy/Dummy.ini? Coalition/Actors/Soldier.ini? etc. |
Author: | Pumone [ Sun Jan 06, 2013 10:44 am ] |
Post subject: | Re: AI mode |
solved by setting all "drawaypoints" in HumanBehaviors.lua to "false" now dots are invisible, thank you man |
Author: | Abdul Alhazred [ Mon Jan 07, 2013 10:37 am ] |
Post subject: | Re: AI mode |
If you want all actors that use the native AI behave like this, you can just paste the code in to \Base.rte\Actors\AI\HumanAI.lua |
Author: | Izak12 [ Mon Jan 07, 2013 10:51 am ] |
Post subject: | Re: AI mode |
Thanks for this, I guess you really can do everything with lua... now if only I could figure out the lua file for the red brain flashy seizure crap.. |
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