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Changing A.I.
http://45.55.195.193/viewtopic.php?f=4&t=4224
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Author:  Spoot Knight [ Wed May 02, 2007 12:37 am ]
Post subject:  Changing A.I.

After playing for a while I was wondering if there was any way to change the A.I. so they would use different units and weapons. Skeletons with Blunderbusses gets kind of...annoying to say the least.

Author:  Nfsjunkie91 [ Wed May 02, 2007 12:56 am ]
Post subject: 

Nope, hopefully in future builds though. Hope it's in ini files.

Author:  zalo [ Wed May 02, 2007 1:02 am ]
Post subject: 

Just rename the skeletons to green clone and green clone to skeletons.

Simple.

and if you rename robot two to mother
brains and and mother brains to somthing
irrelevant, you will have a brain bot!

You just need to get all your maps to spawn AHumans instead of Actors.

and rename the SMG to blunder buss and blunder buss to SMG and they will hold SMGs.

Author:  Charmless [ Wed May 02, 2007 1:04 am ]
Post subject: 

The only way is to 'cheat' the AI by renaming mods Skeleton, SMG, etc. so it loads them instead of the actual normal guns. So it's possible, but yeah, hopefully there's a way to change it more easily later.

zalo wrote:
and if you rename robot two to mother
brains and and mother brains to somthing
irrelevant, you will have a brain bot!


can you control it?

http://datarealms.com/forum/viewtopic.php?t=1216

THIS WOULD BE SO HARDCORE.

Author:  zalo [ Wed May 02, 2007 1:26 am ]
Post subject: 

You control it in the buy menu.

The thing is you are controlling
the buy menu and the bot at the same time.

Join empyrical laboratories and get the beta of the
datarealms map.

That map requires no base.rte modifaction what so ever.

and the AI follows you. :grin:

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